Rust HeatmapInfrared · players
IR live Players60,014 Servers11,706 Warm3,275 Fresh wipes · 3h114 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 10° now Linear · 0–150° · slots

UKN.GG - US Training Grounds - Medium III

Online 64.40.8.210:28014 checked 46m ago

moddedcarbon
Sp1 · players now 10/ 150
7% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 35°
Wed 02:00flare: a wipe in that hourThu 23:00
6
7-day average
peak 46
#1,313
rank
top 6%
resets
no wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 46m ago

Li2Players

AveragePeak
01020304002:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Li3Server performance

01020304002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:03 UTC14h ago – – – 5
Wed 28 Oct, 11:03 UTC1d ago – – – 2
Tue 27 Oct, 11:03 UTC2d ago – – – 0
Mon 26 Oct, 11:04 UTC3d ago – – – 0
Sun 25 Oct, 11:03 UTC4d ago – – – 1
Sat 24 Oct, 10:03 UTC5d ago – – – 3
Fri 23 Oct, 10:03 UTC6d ago – – – 0
Thu 22 Oct, 10:03 UTC7d ago – – – 0
Wed 21 Oct, 10:03 UTC8d ago – – – 1
Wed 21 Oct, 09:15 UTC8d ago – – – 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)
NA · groups of 100+ · 27 on average
26 / 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
NA · groups of 10+ · 4 on average
4 / 200
3 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
NA · groups of 100000+ · 1 on average
0 / 50
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 227 on average
128 / 500
86 / 300

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on UKN.GG - US Training Grounds - Medium III?

A new world arrives every few hours on UKN.GG - US Training Grounds - Medium III; there is no wipe schedule, and these resets are not wipes.

Population

How busy is UKN.GG - US Training Grounds - Medium III?

Of 150 slots on UKN.GG - US Training Grounds - Medium III, 10 are in use right now. Averaged over the past week: 6 players, peaking at 46. Its busiest point in the last 48 hours was 04:00 UTC, averaging 27 players.

How does UKN.GG - US Training Grounds - Medium III rank against other Rust servers?

The top 6% of ranked servers includes UKN.GG - US Training Grounds - Medium III, at #1,313 for player hours over the last seven days.

Settings and rules

Which map does UKN.GG - US Training Grounds - Medium III run?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on UKN.GG - US Training Grounds - Medium III. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium III?

A gather rate is not given in the name UKN.GG - US Training Grounds - Medium III. 500 players is the cap for groups. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does UKN.GG - US Training Grounds - Medium III run?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium III runs. To join, your game must match the protocol; Steam handles the update.

Is UKN.GG - US Training Grounds - Medium III online, and how reliable is it?

The server is up at the moment: UKN.GG - US Training Grounds - Medium III is online. Its reported uptime dates the last restart to about 11 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is UKN.GG - US Training Grounds - Medium III located?

By its name, UKN.GG - US Training Grounds - Medium III points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 64.40.8.210:28014.

Does UKN.GG - US Training Grounds - Medium III run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 21. Buildings, deployables and the rest of the world came to as much as 3,296 entities. Memory use reached 2,663 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include UKN.GG - US Training Grounds - Medium III?

Rust aim training servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that UKN.GG - US Training Grounds - Medium III fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

What do the server tags on UKN.GG - US Training Grounds - Medium III mean?

These are the tags UKN.GG - US Training Grounds - Medium III publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): This server has 150 slots; ts500 (Group limit): A team holds no more than 500; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs UKN.GG - US Training Grounds - Medium III?

One operator most likely runs UKN.GG - US Training Grounds - Medium III and the 14 other servers we track that publish a ukn.gg hostname.

How to join

How do I join UKN.GG - US Training Grounds - Medium III?

Enter client.connect 64.40.8.210:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://ukn.gg.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players This server has 150 slots.
ts500
Group limit A team holds no more than 500.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.