UKN.GG - AU Training Grounds - Main
Online 139.99.144.117:28014 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC39d ago | 39° | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on UKN.GG - AU Training Grounds - Main?
Its recent wipes drew an average peak of 39 players. 30 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 15 hours ago the server made the world it is on now.
Population
How busy is UKN.GG - AU Training Grounds - Main?
Of 200 slots on UKN.GG - AU Training Grounds - Main, 0 are in use right now. A seven-day average of 0 players, with a peak of 4.
How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?
Player hours over seven days put UKN.GG - AU Training Grounds - Main at #8,012, in the top 36% of ranked servers.
Rules and settings
Which map does UKN.GG - AU Training Grounds - Main run?
The map on UKN.GG - AU Training Grounds - Main is procedural, size 6,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named UKN Map.
What are the rules and settings on UKN.GG - AU Training Grounds - Main?
No gather rate appears in the name UKN.GG - AU Training Grounds - Main. 500 players is the cap for groups. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does UKN.GG - AU Training Grounds - Main run?
The build on UKN.GG - AU Training Grounds - Main is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?
The server is up at the moment: UKN.GG - AU Training Grounds - Main is online. The uptime it reports puts the last restart at about 4 days 2 hours ago. It was up 162 of 168 hours across the last 7 full days, or 96% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is UKN.GG - AU Training Grounds - Main located?
The name of UKN.GG - AU Training Grounds - Main points to Oceania, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 139.99.144.117:28014.
Does UKN.GG - AU Training Grounds - Main run smoothly?
Average server fps over the last 48 hours was 29; it never dropped below 13. Buildings, deployables and the rest of the world came to as much as 2,110 entities. At its peak it held 2,017 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include UKN.GG - AU Training Grounds - Main?
The Rust Heatmap lists that UKN.GG - AU Training Grounds - Main fits are: Rust aim training servers, Oceania Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on UKN.GG - AU Training Grounds - Main mean?
gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts500 (Group limit): The team limit is 500; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags UKN.GG - AU Training Grounds - Main publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs UKN.GG - AU Training Grounds - Main?
One operator most likely runs UKN.GG - AU Training Grounds - Main and the 14 other servers we track that publish a ukn.gg hostname.
Connect
How do I join UKN.GG - AU Training Grounds - Main?
To join by console, open it with F1 in Rust and enter client.connect 139.99.144.117:28014. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://ukn.gg.
