Rust HeatmapInfrared · players
IR live Players95,616 Servers11,877 Warm4,087 Fresh wipes · 3h156 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 384° now Linear · 0–450° · slots

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 11m ago

moddedcarbon
Sp1 · players now 384/ 450
85% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 447°
Sun 19:00flare: a wipe in that hourTue 17:00
208
7-day average
peak 509
#46
rank
top 0.2%
26d ago
last wipe
no schedule published
9d 0h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
020040060080019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

610
wipe-day peak
players, last three wipes

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
37d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW26d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
1358 / 2000
RustGames.gg | Lucky Pillars - EU 1
EU · groups of 100+ · 79 on average
155 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
EU · no group limit · 30 on average
43 / 75
A-42 - Helicopter / Minicopter Training
EU · groups of 200+ · 3 on average
4 / 42
Fly2Fight | Attack Heli Training | FFA Heli
EU · groups of 8+ · 1 on average
3 / 40
Training | Oil Rig Practice | Small & Large Rig | PvP
EU · groups of 8+ · 1 on average
1 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

At their busiest, its recent wipes averaged 610 players. 83 were in the queue when the latest wipe's crowd peaked, 0 hours after the wipe.

What is the wipe schedule on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Once a month, with the force wipe, R2 - Aim training / Matchmaking / Facechecks - RU Main wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 1 hours ago.

Population

How busy is R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main currently has 384 of its 450 slots filled. A seven-day average of 208 players, with a peak of 509. Its busiest point in the last 48 hours was 10:00 UTC, averaging 397 players.

How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?

The top 0.2% of ranked servers includes R2 - Aim training / Matchmaking / Facechecks - RU Main, at #46 for player hours over the last seven days.

Rules and settings

Which map does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on R2 - Aim training / Matchmaking / Facechecks - RU Main. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named discord.gg/r2aim.

What are the rules and settings on R2 - Aim training / Matchmaking / Facechecks - RU Main?

A gather rate is not given in the name R2 - Aim training / Matchmaking / Facechecks - RU Main. The group limit is 12 players. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

Rust network protocol 2635 and build 168909 is the build R2 - Aim training / Matchmaking / Facechecks - RU Main runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is R2 - Aim training / Matchmaking / Facechecks - RU Main online, and how reliable is it?

Right now R2 - Aim training / Matchmaking / Facechecks - RU Main shows as online. About 14 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is R2 - Aim training / Matchmaking / Facechecks - RU Main located?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 46.174.53.96:28015.

Does R2 - Aim training / Matchmaking / Facechecks - RU Main run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and the rest of the world came to as much as 12,335 entities. Memory use reached 4,180 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include R2 - Aim training / Matchmaking / Facechecks - RU Main?

Rust aim training servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that R2 - Aim training / Matchmaking / Facechecks - RU Main fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average brings it up.

What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?

These are the tags R2 - Aim training / Matchmaking / Facechecks - RU Main publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp450 (Max players): This server has 450 slots; ts12 (Group limit): Teams cap at 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs R2 - Aim training / Matchmaking / Facechecks - RU Main?

2 other servers we track publish a r2rust.com hostname too, so one operator most likely runs them all with R2 - Aim training / Matchmaking / Facechecks - RU Main.

How to join

How do I join R2 - Aim training / Matchmaking / Facechecks - RU Main?

To join by console, open it with F1 in Rust and enter client.connect 46.174.53.96:28015. Or press Launch Rust on this page, which connects you through Steam. https://r2rust.com is where its website is.

KeyServer tags

what each one means

Published as mp450,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival, standard rules.
mp450
Max players This server has 450 slots.
ts12
Group limit Teams cap at 12.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server holds minigames such as arenas, Bedwars and parkour.
^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.