Rust HeatmapInfrared · players
IR live Players83,167 Servers11,844 Warm3,755 Fresh wipes · 3h280 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–250° · slots

R2 Test Server

Online 195.18.27.189:35007 checked 12m ago

moddedoxide
Sp1 · players now 0/ 250
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 15:00flare: a wipe in that hourThu 13:00
0
7-day average
peak 2
#6,646
rank
top 30%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 6

The first 48 hours of its last wipes

Fri 2 OctSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:05 UTC27d ago 1 – running 0
Sun 13 Sep, 13:42 UTC46d ago 1 halved by day 6 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
174 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
143 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
62 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
241 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on R2 Test Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 12 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 6 when it did not hold.

What is the wipe schedule on R2 Test Server?

R2 Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 7 hours ago.

Population

How busy is R2 Test Server?

The current population of R2 Test Server is 0, against 250 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 03:00 UTC for the last 48 hours: that hour averaged 2 players.

How does R2 Test Server rank against other Rust servers?

Ranked #6,646 on seven-day player hours, R2 Test Server is in the top 30% of all ranked servers.

Rules and settings

Which map does R2 Test Server run?

A procedural map of size 4,750 with seed 1234, generated by the game, runs on R2 Test Server. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on R2 Test Server?

The name R2 Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does R2 Test Server run?

Rust network protocol 2635 and build 167058 is the build R2 Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is R2 Test Server online, and how reliable is it?

The server is up at the moment: R2 Test Server is online. About 10 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is R2 Test Server located?

No region is published by R2 Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 195.18.27.189:35007.

Does R2 Test Server run smoothly?

It averaged 235 server fps over the last 48 hours, with a low of 213. The world held as many as 137,354 entities, buildings and deployables included. The highest memory use was 3,992 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include R2 Test Server?

These Rust Heatmap lists include R2 Test Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on R2 Test Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): This server has 250 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167058 (Build): This build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags R2 Test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs R2 Test Server?

One operator most likely runs R2 Test Server and the 2 other servers we track that publish a r2rust.com hostname.

How to join

How do I join R2 Test Server?

Enter client.connect 195.18.27.189:35007 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp250
Max players This server has 250 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs167058
Build This build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.