Rust servers are up.
11,836 servers are online with 92,804 players on them - 102% of what's normal for this hour.
- Frame6 min oldok
- Servers vs normal102% of the usual 11,645 at this hourok
- Players vs normal92,804 against the usual 96,25896%
- Gone offline · 1 h96 servers: restarts, wipes and crashesinfo
- Wiped · 3 h172 serversinfo
Servers online — 48 hours
UTCPlayers across Rust — 48 hours
UTCBx1The biggest servers right now
all servers →| Rank | Server | Status | Players | Last seen |
|---|---|---|---|---|
| 1 | EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis 168.100.161.166:27017 |
online | 2150° / 2100 | 6m ago |
| 2 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 64.40.9.156:28015 |
online | 997° / 950 | 6m ago |
| 3 | Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes 195.60.166.166:28015 |
online | 1002° / 1050 | 6m ago |
| 4 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes 168.100.161.198:28015 |
online | 834° / 800 | 6m ago |
| 5 | Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip 195.60.166.217:28015 |
online | 705° / 750 | 6m ago |
| 6 | [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX 185.189.255.232:28017 |
online | 770° / 849 | 6m ago |
| 7 | Atlas - EU 3x | No BPs | Mondays 195.60.166.23:28015 |
online | 955° / 950 | 6m ago |
| 8 | US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis 64.40.8.243:27017 |
online | 175° / 200 | 6m ago |
| 9 | Atlas - US 2X Monthly | Vanilla+ | No BP Wipes 216.39.240.89:28015 |
online | 189° / 200 | 6m ago |
| 10 | Atlas - EU 10x | No BPs | Kits | Shop 195.60.166.169:28015 |
online | 603° / 550 | 6m ago |
Rank is players over the last seven days. A big server showing offline while the rest are up is that server restarting or wiping, not Rust being down.
Rust Heatmap reads every public Rust server every five minutes. The verdict above compares this reading with the count Rust normally holds at this hour, so a figure that looks low can still be ordinary for 04:00 and a figure that looks high can be low for 20:00.
The numbers in the verdict
- Servers online: 11,836. This is the count we could reach in the current read.
- Players: 92,804 across those servers.
- State: Rust servers are up.
- Expected for this hour: the average of the same slot over recent days, from our own history, not an estimate.
One low reading is not an outage. We call it one when the count holds below half the usual for this hour across consecutive reads. Until then the page keeps reporting each read.
If the servers are up but your browser is empty
A gap between this page and your game is usually Steam, not Rust. Steam supplies the in-game browser, so a stalled Steam session hides every server at once, not one.
- Restart Steam, then Rust.
- Clear the filters in the server browser; an old region or tag setting can hide the whole list.
- Check whether Steam is down, since every browser empties with it.
- After a force wipe, update Rust before searching; servers move to the new build as they restart.
- Try without a VPN or on another network, as strict firewalls block the browser's traffic.
If only one server is missing, it is restarting, wiping or down. Its page under our server list shows when it was last reachable, and the force wipe countdown covers the next scheduled update. Current totals are also on the live player count page.
Questions
Q01Are Rust servers down right now?
The verdict at the top of this page is computed from the latest full read of the server list, taken within the last five minutes. It weighs the count of reachable servers and players against the average for this hour of the day, and names a state from that comparison. Only a sustained drop counts as an outage.
Q02Why is the figure lower than yesterday but the state still says up?
Player counts follow the time of day, and every hour has its own normal. The verdict compares the current read with the same hour, so a quiet morning reads as up if it matches quiet mornings. Compare the 48-hour chart for shape rather than single figures.
Q03Does a low player count mean Rust is down?
No. Players drop after a force wipe and overnight, and the servers stay up through both. The verdict tracks reachable servers first and player totals second. If you can reach a server but nobody is on it, that server is up and quiet.