Rust HeatmapInfrared · players
IR live Players90,174 Servers11,810 Warm3,952 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 162° now Linear · 0–824° · peak

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Online NA 64.40.8.243:28015 checked 12m ago

moddedcarbon
Sp1 · players now 162/ 200
81% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 824°
Sun 16:00flare: a wipe in that hourTue 14:00
380
7-day average
peak 1,099
#8
rank
top 0.1% · #1 in NA
resets
no wipes
12 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 12m ago

Li2Players

AveragePeak
02505007501k16:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
1510152020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.1% of all ranked servers, top 0.1% in NA. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:00 UTC3h ago – – – 94
Mon 26 Oct, 12:01 UTC1d ago – – – 53
Sun 25 Oct, 12:01 UTC2d ago – – – 73
Sun 25 Oct, 11:03 UTC2d ago – – – 107
Sat 24 Oct, 11:00 UTC3d ago – – – 126
Fri 23 Oct, 11:00 UTC4d ago – – – 88
Thu 22 Oct, 18:23 UTC4d ago – – – 218
Thu 22 Oct, 18:11 UTC4d ago – – – 567
Thu 22 Oct, 11:01 UTC5d ago – – – 81
Thu 22 Oct, 08:30 UTC5d ago – – – 159

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis
EU · groups of 27+ · monthly · 1,257 on average
2029 / 2100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

No schedule is kept because US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis replaces its world every few hours, and none of those resets counts as a wipe.

Player counts

How busy is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Of 200 slots on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, 162 are in use right now. Averaged over the past week: 380 players, peaking at 1,099. Look at 02:00 UTC for the last 48 hours: that hour averaged 784 players.

How does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis rank against other Rust servers?

On player hours over the last seven days, US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is #8 globally (top 0.1%) and #1 in North America.

Map and rules

Which map does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The name US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis does not specify a gather rate. The group limit is 8 players, which is the game's default. combat training is the game mode, loot handed out; aim and PvP practice. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run?

Rust network protocol 2635 and build 168909 is the build US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis online, and how reliable is it?

Online now: US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. The uptime it reports puts the last restart at about 2 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis located?

The NA tag is how US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 64.40.8.243:28015 is its address.

Does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 15,663 entities, buildings and deployables included. The highest memory use was 7,564 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The Rust Heatmap lists that US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis fits are: Rust aim training servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 200+ on average.

What do the server tags on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis mean?

The game's server browser reads the tags US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): Slot count: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

One operator most likely runs US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis and the 2 other servers we track that publish a hellis.gg hostname.

Connect

How do I join US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

To join by console, open it with F1 in Rust and enter client.connect 64.40.8.243:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/chQQmVKGCu.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^d,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp200
Max players Slot count: 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.