Rust HeatmapInfrared · players
IR live Players33,246 Servers11,617 Warm2,800 Fresh wipes · 3h72 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 4° now Linear · 0–250° · slots

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 9m ago

moddedcarbon
Sp1 · players now 4/ 250
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 40°
Tue 07:00flare: a wipe in that hourThu 05:00
13
7-day average
peak 52
#822
rank
top 4%
resets
no wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 9m ago

Li2Players

AveragePeak
01020304007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:59 UTC1h ago – – – 3
Wed 28 Oct, 04:59 UTC1d ago – – – 8
Tue 27 Oct, 04:58 UTC2d ago – – – 3
Mon 26 Oct, 04:58 UTC3d ago – – – 2
Sun 25 Oct, 04:58 UTC4d ago – – – 3
Sat 24 Oct, 04:00 UTC5d ago – – – 6
Fri 23 Oct, 04:00 UTC6d ago – – – 1
Thu 22 Oct, 03:59 UTC7d ago – – – 4
Wed 21 Oct, 03:59 UTC8d ago – – – 1
Tue 20 Oct, 03:59 UTC9d ago – – – 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 223 on average
125 / 500
81 / 300
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
EU · groups of 10+ · 36 on average
12 / 200
US Hub 01
EU · groups of 1000+ · 14 on average
35 / 3300
0 / 200
3 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on UKN.GG - EU Training Grounds - Main 2?

No schedule is kept because UKN.GG - EU Training Grounds - Main 2 replaces its world every few hours, and none of those resets counts as a wipe.

Population

How busy is UKN.GG - EU Training Grounds - Main 2?

The current population of UKN.GG - EU Training Grounds - Main 2 is 4, against 250 slots. A seven-day average of 13 players, with a peak of 52. Its busiest point in the last 48 hours was 20:00 UTC, averaging 33 players.

How does UKN.GG - EU Training Grounds - Main 2 rank against other Rust servers?

Player hours over seven days put UKN.GG - EU Training Grounds - Main 2 at #822, in the top 4% of ranked servers.

Map and rules

Which map does UKN.GG - EU Training Grounds - Main 2 run?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on UKN.GG - EU Training Grounds - Main 2. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named UKN Map.

What are the rules and settings on UKN.GG - EU Training Grounds - Main 2?

No gather rate appears in the name UKN.GG - EU Training Grounds - Main 2. 500 players is the cap for groups. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does UKN.GG - EU Training Grounds - Main 2 run?

The build on UKN.GG - EU Training Grounds - Main 2 is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is UKN.GG - EU Training Grounds - Main 2 online, and how reliable is it?

The server is up at the moment: UKN.GG - EU Training Grounds - Main 2 is online. The uptime it reports puts the last restart at about 2 minutes ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is UKN.GG - EU Training Grounds - Main 2 located?

By its name, UKN.GG - EU Training Grounds - Main 2 points to Europe, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 168.100.161.93:28014.

Does UKN.GG - EU Training Grounds - Main 2 run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. The world held as many as 3,749 entities, buildings and deployables included. Memory use reached 2,807 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include UKN.GG - EU Training Grounds - Main 2?

These Rust Heatmap lists include UKN.GG - EU Training Grounds - Main 2: Rust aim training servers, EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

What do the server tags on UKN.GG - EU Training Grounds - Main 2 mean?

These are the tags UKN.GG - EU Training Grounds - Main 2 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): This server has 250 slots; ts500 (Group limit): Teams cap at 500; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs UKN.GG - EU Training Grounds - Main 2?

The ukn.gg hostname published by UKN.GG - EU Training Grounds - Main 2 also appears on 14 other servers we track. The same operator most likely runs them.

How to join

How do I join UKN.GG - EU Training Grounds - Main 2?

Enter client.connect 168.100.161.93:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://ukn.gg.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust form.
mp250
Max players This server has 250 slots.
ts500
Group limit Teams cap at 500.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.