[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC15h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC16h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [NA] Raid Simulator 2.0 (Raidsim)?
[NA] Raid Simulator 2.0 (Raidsim) has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.
Player counts
How busy is [NA] Raid Simulator 2.0 (Raidsim)?
Of 150 slots on [NA] Raid Simulator 2.0 (Raidsim), 26 are in use right now. Averaged over the past week: 26 players, peaking at 79. Look at 03:00 UTC for the last 48 hours: that hour averaged 61 players.
How does [NA] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
Player hours over seven days put [NA] Raid Simulator 2.0 (Raidsim) at #582, in the top 3% of ranked servers.
Rules and settings
Which map does [NA] Raid Simulator 2.0 (Raidsim) run?
[NA] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called discord.gg/raidsim.
What are the rules and settings on [NA] Raid Simulator 2.0 (Raidsim)?
No gather rate appears in the name [NA] Raid Simulator 2.0 (Raidsim). The group limit is 100 players. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [NA] Raid Simulator 2.0 (Raidsim) run?
The build on [NA] Raid Simulator 2.0 (Raidsim) is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [NA] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
Online now: [NA] Raid Simulator 2.0 (Raidsim). About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [NA] Raid Simulator 2.0 (Raidsim) located?
No region tag comes from [NA] Raid Simulator 2.0 (Raidsim), but its name points to North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 208.52.152.39:28014 is its address.
Does [NA] Raid Simulator 2.0 (Raidsim) run smoothly?
It averaged 100 server fps over the last 48 hours, with a low of 86. The world held as many as 246,151 entities, buildings and deployables included. Memory use reached 3,647 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [NA] Raid Simulator 2.0 (Raidsim)?
The Rust Heatmap lists that [NA] Raid Simulator 2.0 (Raidsim) fits are: Rust aim training servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
What do the server tags on [NA] Raid Simulator 2.0 (Raidsim) mean?
These are the tags [NA] Raid Simulator 2.0 (Raidsim) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): The slot count is 150; ts100 (Group limit): The team limit is 100; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [NA] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 208.52.152.39:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://raidsimulator.com.