Rust HeatmapInfrared · players
IR live Players46,119 Servers11,685 Warm3,120 Fresh wipes · 3h120 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

UKN.GG - US Training Grounds - Medium II

Offline 64.40.8.178:28014 checked 27d ago

moddedcarbon
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,397
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:28 UTC27d ago 1 – running 0
Tue 29 Sep, 09:28 UTC28d ago 7 – 1 days 0
Mon 28 Sep, 09:28 UTC29d ago 7 – 1 days 0
Sun 27 Sep, 09:30 UTC30d ago 15 – 1 days 0
Sat 26 Sep, 09:28 UTC31d ago 15 – 1 days 0
Fri 25 Sep, 09:28 UTC32d ago 10 – 1 days 0
Thu 24 Sep, 09:33 UTC33d ago 5 – 1 days 0
Wed 23 Sep, 09:29 UTC34d ago 5 – 1 days 0
Tue 22 Sep, 09:28 UTC35d ago 7 – 1 days 0
Mon 21 Sep, 09:28 UTC36d ago 7 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
23 / 200
32 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
17 / 400
RustGames.gg | Rustcraft Lucky Pillars
NA · groups of 100+ · 1 on average
0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 7 on average
4 / 100
459 / 500

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on UKN.GG - US Training Grounds - Medium II?

The average peak across its recent wipes is 5 players. 3 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on UKN.GG - US Training Grounds - Medium II?

Wipes come at irregular times on UKN.GG - US Training Grounds - Medium II, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 16 hours ago.

Player counts

How busy is UKN.GG - US Training Grounds - Medium II?

UKN.GG - US Training Grounds - Medium II went quiet 27 days 12 hours ago and is offline right now.

How does UKN.GG - US Training Grounds - Medium II rank against other Rust servers?

The top 69% of ranked servers includes UKN.GG - US Training Grounds - Medium II, at #16,397 for player hours over the last seven days.

Rules and settings

Which map does UKN.GG - US Training Grounds - Medium II run?

The map on UKN.GG - US Training Grounds - Medium II is procedural, size 6,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium II?

A gather rate is not given in the name UKN.GG - US Training Grounds - Medium II. A maximum of 500 players is allowed per group. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does UKN.GG - US Training Grounds - Medium II run?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium II runs. Steam updates your game for you, and the protocol has to match for you to join.

Is UKN.GG - US Training Grounds - Medium II online, and how reliable is it?

UKN.GG - US Training Grounds - Medium II is down just now; the last sighting was 27 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is UKN.GG - US Training Grounds - Medium II located?

By its name, UKN.GG - US Training Grounds - Medium II points to North America, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 64.40.8.178:28014.

Tags

Which Rust Heatmap lists and filters include UKN.GG - US Training Grounds - Medium II?

The Rust Heatmap lists that UKN.GG - US Training Grounds - Medium II fits are: Rust aim training servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on UKN.GG - US Training Grounds - Medium II mean?

These are the tags UKN.GG - US Training Grounds - Medium II publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp150 (Max players): Slot count: 150; ts500 (Group limit): The team limit is 500; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs UKN.GG - US Training Grounds - Medium II?

One operator most likely runs UKN.GG - US Training Grounds - Medium II and the 14 other servers we track that publish a ukn.gg hostname.

Connect

How do I join UKN.GG - US Training Grounds - Medium II?

Enter client.connect 64.40.8.178:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://ukn.gg is where its website is.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in the standard Rust form.
mp150
Max players Slot count: 150.
ts500
Group limit The team limit is 500.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build Build 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.