Rust HeatmapInfrared · players
IR live Players37,278 Servers11,624 Warm2,941 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 27d ago

moddedcarbon
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,822
rank
top 70%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC27d ago 0 – running 0
Tue 29 Sep, 09:18 UTC28d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC29d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC30d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC31d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC31d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC32d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC33d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC34d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC35d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
12 / 200
12 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
22 / 400
RustGames.gg | Rustcraft Lucky Pillars
NA · groups of 100+ · 1 on average
0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 7 on average
9 / 100
347 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on UKN.GG - US Training Grounds - Medium I?

At their busiest, its recent wipes averaged 9 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on UKN.GG - US Training Grounds - Medium I?

No next wipe can be predicted: UKN.GG - US Training Grounds - Medium I wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 21 hours ago.

Player counts

How busy is UKN.GG - US Training Grounds - Medium I?

Last seen 27 days 17 hours ago, UKN.GG - US Training Grounds - Medium I is offline at the moment.

How does UKN.GG - US Training Grounds - Medium I rank against other Rust servers?

Player hours over seven days put UKN.GG - US Training Grounds - Medium I at #16,822, in the top 70% of ranked servers.

Settings and rules

Which map does UKN.GG - US Training Grounds - Medium I run?

UKN.GG - US Training Grounds - Medium I runs a procedural map of size 6,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium I?

The name UKN.GG - US Training Grounds - Medium I does not specify a gather rate. A maximum of 500 players is allowed per group. minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does UKN.GG - US Training Grounds - Medium I run?

The build on UKN.GG - US Training Grounds - Medium I is Rust network protocol 2633 and build 165217, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is UKN.GG - US Training Grounds - Medium I online, and how reliable is it?

Last seen 27 days 17 hours ago, UKN.GG - US Training Grounds - Medium I is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is UKN.GG - US Training Grounds - Medium I located?

No region tag comes from UKN.GG - US Training Grounds - Medium I, but its name points to North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 64.40.8.157:28014.

Tags

Which Rust Heatmap lists and filters include UKN.GG - US Training Grounds - Medium I?

Rust aim training servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that UKN.GG - US Training Grounds - Medium I fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on UKN.GG - US Training Grounds - Medium I mean?

These are the tags UKN.GG - US Training Grounds - Medium I publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts500 (Group limit): A team holds no more than 500; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs UKN.GG - US Training Grounds - Medium I?

14 other servers we track publish a ukn.gg hostname too, so one operator most likely runs them all with UKN.GG - US Training Grounds - Medium I.

How to join

How do I join UKN.GG - US Training Grounds - Medium I?

Enter client.connect 64.40.8.157:28014 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://ukn.gg.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players Slot count: 150.
ts500
Group limit A team holds no more than 500.
v2633
Protocol Your game must match protocol 2633 to get in.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames This server holds minigames such as arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.