Rust HeatmapInfrared · players
IR live Players38,205 Servers11,684 Warm2,919 Fresh wipes · 3h95 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · peak

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

biweekly wipes vanillamoddedoxide
Sp1 · players now 1/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 10:00flare: a wipe in that hourTue 17:00
1
7-day average
peak 1
#10,020
rank
top 45% · #452 in EA
1d ago
last wipe
biweekly schedule
7d 16h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 1d ago

Li2Players

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

Coming wipes

7d 16h
Thu 5 Nov, 19:00 UTC
FW
12d 14h
Tue 10 Nov, 16:52 UTC
26d 14h
Tue 24 Nov, 16:52 UTC
35d 16h
Thu 3 Dec, 19:00 UTC
FW
40d 14h
Tue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC1d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC6d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 17 on average
1 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
2 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
2 / 100
[JPN] Apple Server | PvP | Vanilla | 2Weekly
EA · groups of 8+ · biweekly · 2 on average
2 / 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
1 / 50
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 66 on average
7 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on JumpRust.com - Test?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on JumpRust.com - Test?

The prediction follows its tag, as too few of JumpRust.com - Test's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 33 hours ago. The tags declare one wipe every two weeks.

Population

How busy is JumpRust.com - Test?

Last seen 33 hours ago, JumpRust.com - Test is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.

How does JumpRust.com - Test rank against other Rust servers?

Seven-day player hours place JumpRust.com - Test at #10,020, in the top 45% of ranked servers; within Asia it is #452.

Settings and rules

Which map does JumpRust.com - Test run?

JumpRust.com - Test runs a procedural map of size 1,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called ✿ JumpRust.com日本™ FPS+.

What are the rules and settings on JumpRust.com - Test?

A gather rate is not given in the name JumpRust.com - Test. A maximum of 32 players is allowed per group. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does JumpRust.com - Test run?

The build on JumpRust.com - Test is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is JumpRust.com - Test online, and how reliable is it?

Last seen 33 hours ago, JumpRust.com - Test is offline right now. The uptime it reports puts the last restart at about 13 minutes ago. It was up 7 of 168 hours across the last 7 full days, or 4% of the time. The first record of it on Rust Heatmap is 17 October 2026.

Where is JumpRust.com - Test located?

With its EA tag, JumpRust.com - Test lists itself in Asia. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 162.222.17.239:26666.

Does JumpRust.com - Test run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. Entities peaked at 503, counting buildings, deployables and all the rest of the world. The highest memory use was 1,128 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include JumpRust.com - Test?

The Rust Heatmap lists that JumpRust.com - Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What do the server tags on JumpRust.com - Test mean?

The game's server browser reads the tags JumpRust.com - Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts32 (Group limit): The team limit is 32; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EA (East Asia): In the server browser it sits under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs JumpRust.com - Test?

The jumprust.com hostname published by JumpRust.com - Test also appears on 15 other servers we track. The same operator most likely runs them.

How to join

How do I join JumpRust.com - Test?

Press F1 in Rust to open the console, then enter client.connect 162.222.17.239:26666. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://jumprust.com.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players This server has 0 slots.
ts32
Group limit The team limit is 32.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.