[JP/PvE][BPリサーチ]MatoyServer初しん者〇
Online 162.43.28.110:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 03:48 UTC, in 23h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 03:48 UTC13d ago | 9° | – | running | 1 |
| Thu 1 Oct, 20:19 UTC FW27d ago | 10° | halved by day 10 | 14.3 days | 0 |
| Fri 18 Sep, 09:54 UTC40d ago | 16° | halved by day 4 | 13.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
At their busiest, its recent wipes averaged 12 players. 12 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.
What is the wipe schedule on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
The prediction follows its tag, as too few of [JP/PvE][BPリサーチ]MatoyServer初しん者〇's wipes are on record to confirm the schedule. Friday 30 October at 03:48 UTC is when its next wipe is due. The world in play now was made 13 days ago. The tags declare one wipe every two weeks.
Population
How busy is [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 currently has 0 of its 50 slots filled. Averaged over the past week: 2 players, peaking at 9. Its busiest point in the last 48 hours was 16:00 UTC, averaging 7 players.
How does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 rank against other Rust servers?
The top 9% of ranked servers includes [JP/PvE][BPリサーチ]MatoyServer初しん者〇, at #2,112 for player hours over the last seven days.
Map and rules
Which map does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 run?
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 runs a procedural map of size 4,300 with seed 1695590415, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
No gather rate appears in the name [JP/PvE][BPリサーチ]MatoyServer初しん者〇. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 run?
Rust network protocol 2635 and build 168909 is the build [JP/PvE][BPリサーチ]MatoyServer初しん者〇 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [JP/PvE][BPリサーチ]MatoyServer初しん者〇 online, and how reliable is it?
Online now: [JP/PvE][BPリサーチ]MatoyServer初しん者〇. Its reported uptime dates the last restart to about 3 days 8 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [JP/PvE][BPリサーチ]MatoyServer初しん者〇 located?
By its name, [JP/PvE][BPリサーチ]MatoyServer初しん者〇 points to Asia, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 162.43.28.110:28015 is its address.
Does [JP/PvE][BPリサーチ]MatoyServer初しん者〇 run smoothly?
The last 48 hours brought an average of 101 server fps and a floor of 43. The world held as many as 121,294 entities, buildings and deployables included. Memory use reached 5,616 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
The Rust Heatmap lists that [JP/PvE][BPリサーチ]MatoyServer初しん者〇 fits are: Modded Rust servers, by live population. Filtering the list by Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [JP/PvE][BPリサーチ]MatoyServer初しん者〇 mean?
The game's server browser reads the tags [JP/PvE][BPリサーチ]MatoyServer初しん者〇 publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [JP/PvE][BPリサーチ]MatoyServer初しん者〇?
Press F1 in Rust to open the console, then enter client.connect 162.43.28.110:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://discord.com/invite/XveYFf5a4B.