Rust HeatmapInfrared · players
IR live Players77,657 Servers11,837 Warm3,729 Fresh wipes · 3h257 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 36° now Linear · 0–215° · slots

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com

Online EA 162.222.17.244:27777 checked 12m ago

biweekly wipes vanillaoxide
Sp1 · players now 36/ 215
17% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 55°
Tue 15:00flare: a wipe in that hourThu 12:00
38
7-day average
peak 136
#453
rank
top 2% · #11 in EA
10d ago
last wipe
biweekly schedule
3d 18h
next wipe
Mon 2 Nov, 08:41 UTC
UTC checked 12m ago

Li2Players

AveragePeak
02040608015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 08:41 UTC, in 3d 18h. Its biweekly schedule tag · low confidence

6.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
142
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

3d 18h
Mon 2 Nov, 08:41 UTC
7d 4h
Thu 5 Nov, 19:00 UTC
FW
17d 18h
Mon 16 Nov, 08:41 UTC
31d 18h
Mon 30 Nov, 08:41 UTC
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 19 OctMon 5 OctSat 3 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:41 UTC10d ago 214+96 queue – running 15
Mon 5 Oct, 05:58 UTC24d ago 212+121 queue halved by day 4 14.1 days 1
Sat 3 Oct, 08:52 UTC26d ago 1+4 queue – 1.9 days 0
Thu 1 Oct, 17:42 UTC FW27d ago 1 – 1.6 days 6
Mon 21 Sep, 08:34 UTC38d ago 218+155 queue halved by day 4 10.4 days 33

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 70 on average
389 / 425
Rustafied.com - SEA Medium
EA · groups of 16+ · biweekly · 27 on average
121 / 250
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
EA · groups of 8+ · biweekly · 4 on average
12 / 200
JP ONLY 2WEEK SOLO/DUO/TORIO#84
EA · groups of 8+ · biweekly · 3 on average
2 / 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly
EA · groups of 8+ · biweekly · 2 on average
1 / 100
新手村 | Rookie Village | 四人 | 1x PVP 10.26新开
EA · groups of 8+ · 1x · biweekly · 1 on average
2 / 500

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Its recent wipes drew an average peak of 142 players. 4 hours after the latest wipe the crowd peaked, and 96 more were queued. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.

What is the wipe schedule on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Too few wipes are recorded on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com to confirm its schedule; the tag is what the prediction follows. Due on Monday 2 November at 08:41 UTC: the next wipe. The world in play now was made 10 days 5 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com currently has 36 of its 215 slots filled. The average across the last seven days is 38 players; the peak reached 136. Its busiest point in the last 48 hours was 14:00 UTC, averaging 53 players.

How does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com rank against other Rust servers?

On player hours over the last seven days, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is #453 globally (top 2%) and #11 in Asia.

Map and rules

Which map does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: ✿ JumpRust.com日本™ FPS+.

What are the rules and settings on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

A gather rate is not given in the name Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Oxide plugins run on this server. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run?

Rust network protocol 2635 and build 168909 is the build Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com online, and how reliable is it?

Right now Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com shows as online. About 9 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com located?

In Asia, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com lists itself with the EA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 162.222.17.244:27777.

Does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com run smoothly?

Average server fps over the last 48 hours was 45; it never dropped below 44. Entities peaked at 230,206, counting buildings, deployables and all the rest of the world. Memory use reached 5,671 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The Rust Heatmap lists that Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com fits are: Best Rust community servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

What do the server tags on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com mean?

The game's server browser reads the tags Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com publishes: gmrust (Game mode): Survival in the standard Rust form; mp215 (Max players): Slot count: 215; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

One operator most likely runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com and the 15 other servers we track that publish a jumprust.com hostname.

Connect

How do I join Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

Press F1 in Rust to open the console, then enter client.connect 162.222.17.244:27777. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://jumprust.com/ is where its website is.

KeyServer tags

what each one means

Published as mp215,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust form.
mp215
Max players Slot count: 215.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.