Rust HeatmapInfrared · players
IR live Players71,592 Servers11,819 Warm3,741 Fresh wipes · 3h139 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–50° · slots

[JPN] Apple Server | PvP | Vanilla | 2Weekly

Online EA 162.43.93.9:28015 checked 10m ago

biweekly wipes moddedoxide
Sp1 · players now 3/ 50
6% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Sun 22:00flare: a wipe in that hourTue 20:00
2
7-day average
peak 8
#2,114
rank
top 10% · #217 in EA
11d ago
last wipe
biweekly schedule
2d 10h
next wipe
Fri 30 Oct, 08:11 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:11 UTC, in 2d 10h. Its biweekly schedule tag · low confidence

14.4 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
11
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5.5

Coming wipes

2d 10h
Fri 30 Oct, 08:11 UTC
8d 21h
Thu 5 Nov, 19:00 UTC
FW
16d 10h
Fri 13 Nov, 08:11 UTC
30d 10h
Fri 27 Nov, 08:11 UTC
36d 21h
Thu 3 Dec, 19:00 UTC
FW
44d 10h
Fri 11 Dec, 08:11 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC11d ago 12 – running 0
Fri 2 Oct, 09:15 UTC25d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC40d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 19 on average
2 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 5 on average
1 / 20
瞌睡熊『5倍10废|10.28|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
3 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
0 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服
EA · no group limit · biweekly · 1 on average
1 / 50
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 81 on average
19 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Its recent wipes drew an average peak of 11 players. The crowd on the latest wipe reached its peak 30 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 5.5.

What is the wipe schedule on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The prediction follows its tag, as too few of [JPN] Apple Server | PvP | Vanilla | 2Weekly's wipes are on record to confirm the schedule. Due on Friday 30 October at 08:11 UTC: the next wipe. The world it runs now dates from 11 days 13 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The current population of [JPN] Apple Server | PvP | Vanilla | 2Weekly is 3, against 50 slots. Averaged over the past week: 2 players, peaking at 8. Look at 09:00 UTC for the last 48 hours: that hour averaged 5 players.

How does [JPN] Apple Server | PvP | Vanilla | 2Weekly rank against other Rust servers?

Top 10% of ranked servers and #217 in Asia: that is [JPN] Apple Server | PvP | Vanilla | 2Weekly at #2,114 for player hours over seven days.

Rules and settings

Which map does [JPN] Apple Server | PvP | Vanilla | 2Weekly run?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on [JPN] Apple Server | PvP | Vanilla | 2Weekly. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

No gather rate appears in the name [JPN] Apple Server | PvP | Vanilla | 2Weekly. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [JPN] Apple Server | PvP | Vanilla | 2Weekly run?

Rust network protocol 2635 and build 168909 is the build [JPN] Apple Server | PvP | Vanilla | 2Weekly runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [JPN] Apple Server | PvP | Vanilla | 2Weekly online, and how reliable is it?

The server is up at the moment: [JPN] Apple Server | PvP | Vanilla | 2Weekly is online. The uptime it reports puts the last restart at about 21 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is [JPN] Apple Server | PvP | Vanilla | 2Weekly located?

The EA tag is how [JPN] Apple Server | PvP | Vanilla | 2Weekly lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 162.43.93.9:28015.

Does [JPN] Apple Server | PvP | Vanilla | 2Weekly run smoothly?

Average server fps over the last 48 hours was 52; it never dropped below 30. Entities peaked at 93,837, counting buildings, deployables and all the rest of the world. At its peak it held 3,075 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [JPN] Apple Server | PvP | Vanilla | 2Weekly?

These Rust Heatmap lists include [JPN] Apple Server | PvP | Vanilla | 2Weekly: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly mean?

These are the tags [JPN] Apple Server | PvP | Vanilla | 2Weekly publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): In the server browser it sits under East Asia. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Enter client.connect 162.43.93.9:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://www.ikkunn53.com/rust.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.