Rust HeatmapInfrared · players
IR live Players61,775 Servers11,739 Warm3,380 Fresh wipes · 3h186 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Complete Build System | by hionet.com

Online EU 23.81.34.186:25015 checked 12m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 12:00flare: a wipe in that hourThu 10:00
0
7-day average
peak 1
#14,662
rank
top 66% · #2497 in EU
resets
no wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 12m ago

Li2Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC11h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX
EU · no group limit · 457 on average
935 / 894
[EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX
EU · no group limit · 143 on average
213 / 206
[EU] THE WAR I Creative I Builder Map
EU · groups of 8+ · 9 on average
15 / 110
UKN.GG - EU Sandbox - Creative | Build | Noclip
EU · groups of 1000+ · 4 on average
3 / 200
[EU] Rumblest »F1 Staging Test | Team-only PvP«
EU · groups of 8+ · 2 on average
15 / 50
4 / 150

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Complete Build System | by hionet.com?

No schedule is kept because Complete Build System | by hionet.com replaces its world every few hours, and none of those resets counts as a wipe.

Population

How busy is Complete Build System | by hionet.com?

Of 10 slots on Complete Build System | by hionet.com, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.

How does Complete Build System | by hionet.com rank against other Rust servers?

Top 66% of ranked servers and #2,497 in Europe: that is Complete Build System | by hionet.com at #14,662 for player hours over seven days.

Settings and rules

Which map does Complete Build System | by hionet.com run?

The map on Complete Build System | by hionet.com is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Complete Build System | by hionet.com?

The name Complete Build System | by hionet.com does not specify a gather rate. 8 players is the default group size, and that is the limit here. build & creative is the game mode, a building sandbox without gathering. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Complete Build System | by hionet.com run?

Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Complete Build System | by hionet.com online, and how reliable is it?

The server is up at the moment: Complete Build System | by hionet.com is online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Complete Build System | by hionet.com located?

With its EU tag, Complete Build System | by hionet.com lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 23.81.34.186:25015.

Does Complete Build System | by hionet.com run smoothly?

Average server fps over the last 48 hours was 57; it never dropped below 3. Buildings, deployables and the rest of the world came to as much as 20,173 entities. Memory use reached 2,180 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Complete Build System | by hionet.com?

These Rust Heatmap lists include Complete Build System | by hionet.com: Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on Complete Build System | by hionet.com mean?

These are the tags Complete Build System | by hionet.com publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^c (Creative): Build what you like with no gathering, in this creative sandbox; ^k (Build server): Practise base building and design; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Complete Build System | by hionet.com?

To join by console, open it with F1 in Rust and enter client.connect 23.81.34.186:25015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://codefling.com/plugins/complete-build-system-sandbox-system.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Gameplay

^c
Creative Build what you like with no gathering, in this creative sandbox.
^k
Build server Practise base building and design.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.