Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0° | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0° | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1° | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1° | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1° | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0° | – | 1 days | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Complete Build System | by hionet.com?
No schedule is kept because Complete Build System | by hionet.com replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is Complete Build System | by hionet.com?
Of 10 slots on Complete Build System | by hionet.com, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does Complete Build System | by hionet.com rank against other Rust servers?
Top 66% of ranked servers and #2,497 in Europe: that is Complete Build System | by hionet.com at #14,662 for player hours over seven days.
Settings and rules
Which map does Complete Build System | by hionet.com run?
The map on Complete Build System | by hionet.com is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Complete Build System | by hionet.com?
The name Complete Build System | by hionet.com does not specify a gather rate. 8 players is the default group size, and that is the limit here. build & creative is the game mode, a building sandbox without gathering. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Complete Build System | by hionet.com run?
Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Complete Build System | by hionet.com online, and how reliable is it?
The server is up at the moment: Complete Build System | by hionet.com is online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Complete Build System | by hionet.com located?
With its EU tag, Complete Build System | by hionet.com lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 23.81.34.186:25015.
Does Complete Build System | by hionet.com run smoothly?
Average server fps over the last 48 hours was 57; it never dropped below 3. Buildings, deployables and the rest of the world came to as much as 20,173 entities. Memory use reached 2,180 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Complete Build System | by hionet.com?
These Rust Heatmap lists include Complete Build System | by hionet.com: Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on Complete Build System | by hionet.com mean?
These are the tags Complete Build System | by hionet.com publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^c (Creative): Build what you like with no gathering, in this creative sandbox; ^k (Build server): Practise base building and design; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Complete Build System | by hionet.com?
To join by console, open it with F1 in Rust and enter client.connect 23.81.34.186:25015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://codefling.com/plugins/complete-build-system-sandbox-system.