[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28027 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 14% of all ranked servers, top 50% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:53 UTC23d ago | 7° | – | running | 1 |
| Sat 3 Oct, 12:17 UTC25d ago | 1° | held half | 2.1 days | 0 |
| Sun 20 Sep, 11:27 UTC38d ago | 1° | halved by day 1 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Its recent wipes drew an average peak of 3 players. 46 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Once a month, with the force wipe, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 23 days 20 hours ago. The tags list one wipe a month.
Population
How busy is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The current population of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is 2, against 40 slots. Averaged over the past week: 1 players, peaking at 6. Look at 06:00 UTC for the last 48 hours: that hour averaged 2 players.
How does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?
Seven-day player hours place [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] at #3,090, in the top 14% of ranked servers; within Asia it is #279.
Rules and settings
Which map does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?
A procedural map of size 4,000 with seed 130303, generated by the game, runs on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The name [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run?
Rust network protocol 2635 and build 168909 is the build [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?
The server is up at the moment: [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is online. Its reported uptime dates the last restart to about 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 17 September 2026.
Where is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] located?
In Asia, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] lists itself with the EA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 222.224.192.138:28027 is its address.
Does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run smoothly?
It averaged 59 server fps over the last 48 hours, with a low of 57. Entities peaked at 124,425, counting buildings, deployables and all the rest of the world. At its peak it held 3,273 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] fits. These are the filters that return it on the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): In the server browser it sits under East Asia are the tags [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The ikkunn53.com hostname published by [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] also appears on 5 other servers we track. The same operator most likely runs them.
How to join
How do I join [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
To join by console, open it with F1 in Rust and enter client.connect 222.224.192.138:28027. Or press Launch Rust on this page, which connects you through Steam. https://www.ikkunn53.com/rust is where its website is.