[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28024 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 10% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC27d ago | 15° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Its recent wipes drew an average peak of 15 players. 18 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
The only wipe on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days ago. The tags list one wipe a month.
Population
How busy is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Of 40 slots on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], 12 are in use right now. Averaged over the past week: 2 players, peaking at 9. Look at 13:00 UTC for the last 48 hours: that hour averaged 7 players.
How does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?
Seven-day player hours place [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] at #2,259, in the top 10% of ranked servers; within Asia it is #215.
Rules and settings
Which map does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] run?
The map on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is custom, size 4,000. Because the file is published, you can download it here.
What are the rules and settings on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
The name [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] run?
Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?
Right now [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] shows as online. Its reported uptime dates the last restart to about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] located?
The EA tag is how [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 222.224.192.138:28024.
Does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] run smoothly?
The last 48 hours brought an average of 57 server fps and a floor of 39. Buildings, deployables and the rest of the world came to as much as 117,104 entities. The highest memory use was 3,494 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
These Rust Heatmap lists include [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.
What do the server tags on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] mean?
The game's server browser reads the tags [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EA (East Asia): In the server browser it sits under East Asia; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
One operator most likely runs [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] and the 5 other servers we track that publish a ikkunn53.com hostname.
Connect
How do I join [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
Press F1 in Rust to open the console, then enter client.connect 222.224.192.138:28024. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://www.ikkunn53.com/rust is where its website is.