[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28018 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 10% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 46 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:47 UTC14d ago | 17° | – | running | 4 |
| Fri 2 Oct, 13:17 UTC27d ago | 12° | halved by day 7 | 13.1 days | 0 |
| Thu 17 Sep, 14:50 UTC42d ago | 14° | halved by day 11 | 14.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
At their busiest, its recent wipes averaged 14 players. 46 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 9 it was below half in the wipes that did not hold.
What is the wipe schedule on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
Too few wipes are recorded on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] to confirm its schedule; the tag is what the prediction follows. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 14 days ago. A fortnightly wipe is listed in the tags.
Population
How busy is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
The current population of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is 0, against 40 slots. Averaged over the past week: 2 players, peaking at 8. Its busiest point in the last 48 hours was 13:00 UTC, averaging 4 players.
How does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?
Seven-day player hours place [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] at #2,217, in the top 10% of ranked servers; within Asia it is #210.
Settings and rules
Which map does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run?
The custom map on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] has size 4,000, and its file is published for download from this page.
What are the rules and settings on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
The name [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] does not specify a gather rate. 8 players is the default group size, and that is the limit here. pve is the game mode, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run?
Rust network protocol 2635 and build 168909 is the build [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?
The server is up at the moment: [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is online. Its reported uptime dates the last restart to about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] located?
With its EA tag, [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 222.224.192.138:28018 is its address.
Does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run smoothly?
It averaged 56 server fps over the last 48 hours, with a low of 31. Entities peaked at 131,792, counting buildings, deployables and all the rest of the world. The highest memory use was 3,568 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
These Rust Heatmap lists include [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EA (East Asia): East Asia is where the server browser puts it; rustmaps (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
One operator most likely runs [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] and the 5 other servers we track that publish a ikkunn53.com hostname.
Connect
How do I join [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?
Press F1 in Rust to open the console, then enter client.connect 222.224.192.138:28018. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://www.ikkunn53.com/rust.