[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Online 168.100.161.129:28189 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:01 UTC18h ago | – | – | – | 0 |
| Mon 26 Oct, 03:01 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 03:01 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 03:01 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 03:01 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 03:02 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 03:01 UTC7d ago | – | – | – | 1 |
| Mon 19 Oct, 03:01 UTC8d ago | – | – | – | 1 |
| Sun 18 Oct, 03:01 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 03:01 UTC10d ago | – | – | – | 0 |
| Fri 16 Oct, 03:01 UTC11d ago | – | – | – | 1 |
| Thu 15 Oct, 03:01 UTC12d ago | – | – | – | 2 |
| Wed 14 Oct, 03:01 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 03:01 UTC14d ago | – | – | – | 0 |
| Mon 12 Oct, 03:01 UTC15d ago | – | – | – | 2 |
| Sun 11 Oct, 03:01 UTC16d ago | – | – | – | 0 |
| Sat 10 Oct, 03:01 UTC17d ago | – | – | – | 0 |
| Fri 9 Oct, 03:01 UTC18d ago | – | – | – | 0 |
| Thu 8 Oct, 03:01 UTC19d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
No schedule is kept because [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C replaces its world every few hours, and none of those resets counts as a wipe.
Player counts
How busy is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C currently has 6 of its 300 slots filled. A seven-day average of 4 players, with a peak of 26. Look at 15:00 UTC for the last 48 hours: that hour averaged 13 players.
How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rank against other Rust servers?
Player hours over seven days put [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,546, in the top 7% of ranked servers.
Settings and rules
Which map does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called THE WAR MAP.
What are the rules and settings on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
The name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?
Rust network protocol 2635 and build 168909 is the build [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online, and how reliable is it?
The server is up at the moment: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online. Its reported uptime dates the last restart to about 17 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C located?
The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C points to Europe, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 168.100.161.129:28189 is its address.
Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run smoothly?
The last 48 hours brought an average of 120 server fps and a floor of 120. Buildings, deployables and the rest of the world came to as much as 2,169 entities. At its peak it held 2,612 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Rust aim training servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?
These are the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): This server has 300 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
Press F1 in Rust to open the console, then enter client.connect 168.100.161.129:28189. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://thewar.tip4serv.com is where its website is.
