Rust HeatmapInfrared · players
IR live Players93,434 Servers11,844 Warm4,014 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–100° · slots

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP

Online NA · us5 91.229.114.45:28135 checked 8m ago

2x biweekly wipes moddedcarbon
Sp1 · players now 2/ 100
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 5°
Sun 17:00flare: a wipe in that hourTue 15:00
2
7-day average
peak 8
#1,982
rank
top 9% · #309 in NA
11d ago
last wipe
biweekly schedule
2d 1h
next wipe
Thu 29 Oct, 18:03 UTC
UTC checked 8m ago

Li2Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:03 UTC, in 2d 1h. Its biweekly schedule tag · low confidence

7 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 7

Coming wipes

2d 1h
Thu 29 Oct, 18:03 UTC
9d 2h
Thu 5 Nov, 19:00 UTC
FW
16d 1h
Thu 12 Nov, 18:03 UTC
30d 1h
Thu 26 Nov, 18:03 UTC
37d 2h
Thu 3 Dec, 19:00 UTC
FW
44d 1h
Thu 10 Dec, 18:03 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:03 UTC11d ago 7 – running 1
Fri 9 Oct, 10:40 UTC18d ago 5 held half 6.3 days 1
Thu 1 Oct, 18:23 UTC FW25d ago 4 held half 7.7 days 0
Thu 17 Sep, 20:37 UTC39d ago 5 halved by day 7 13.9 days 2
Wed 16 Sep, 22:05 UTC40d ago 4 – 0.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Medium | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · biweekly · 18 on average
6 / 100
[US] Big Tuna 2x Vanilla+ | Bi-Weekly | Max 8
NA · groups of 8+ · 2x · biweekly · 2 on average
3 / 75
TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly
NA · groups of 8+ · 2x · biweekly · 1 on average
0 / 100
10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt
NA · groups of 8+ · 2x · biweekly · 1 on average
0 / 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 337 on average
187 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 130 on average
85 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

At their busiest, its recent wipes averaged 5 players. The crowd on the latest wipe reached its peak 43 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.

What is the wipe schedule on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Its tag guides the prediction because (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP's wipe record is too thin to confirm the schedule. Thursday 29 October at 18:03 UTC is when its next wipe is due. 11 days 22 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

The current population of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is 2, against 100 slots. A seven-day average of 2 players, with a peak of 8. Look at 17:00 UTC for the last 48 hours: that hour averaged 5 players.

How does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP rank against other Rust servers?

Seven-day player hours place (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP at #1,982, in the top 9% of ranked servers; within North America it is #309.

Settings and rules

Which map does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs a procedural map of size 4,250 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

According to its name, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP has a 2x gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?

Rust network protocol 2635 and build 168909 is the build (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP online, and how reliable is it?

Online now: (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP located?

The NA tag places (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP in North America, and us5 is its region code. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 91.229.114.45:28135.

Does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run smoothly?

Average server fps over the last 48 hours was 52; it never dropped below 1. Entities peaked at 87,927, counting buildings, deployables and all the rest of the world. Memory use reached 4,192 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

The Rust Heatmap lists that (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP fits are: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.

What do the server tags on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP mean?

The game's server browser reads the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): This one carries the region code us5; ^b (Biweekly): It wipes on a two-week cycle; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Enter client.connect 91.229.114.45:28135 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/4K9Y7EWrba.

KeyServer tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code This one carries the region code us5.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.