(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
Online NA · us5 91.229.114.45:28135 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:03 UTC, in 2d 1h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:03 UTC11d ago | 7° | – | running | 1 |
| Fri 9 Oct, 10:40 UTC18d ago | 5° | held half | 6.3 days | 1 |
| Thu 1 Oct, 18:23 UTC FW25d ago | 4° | held half | 7.7 days | 0 |
| Thu 17 Sep, 20:37 UTC39d ago | 5° | halved by day 7 | 13.9 days | 2 |
| Wed 16 Sep, 22:05 UTC40d ago | 4° | – | 0.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
At their busiest, its recent wipes averaged 5 players. The crowd on the latest wipe reached its peak 43 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.
What is the wipe schedule on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
Its tag guides the prediction because (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP's wipe record is too thin to confirm the schedule. Thursday 29 October at 18:03 UTC is when its next wipe is due. 11 days 22 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.
Player counts
How busy is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
The current population of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is 2, against 100 slots. A seven-day average of 2 players, with a peak of 8. Look at 17:00 UTC for the last 48 hours: that hour averaged 5 players.
How does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP rank against other Rust servers?
Seven-day player hours place (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP at #1,982, in the top 9% of ranked servers; within North America it is #309.
Settings and rules
Which map does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs a procedural map of size 4,250 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
According to its name, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP has a 2x gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?
Rust network protocol 2635 and build 168909 is the build (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP online, and how reliable is it?
Online now: (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP located?
The NA tag places (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP in North America, and us5 is its region code. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 91.229.114.45:28135.
Does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run smoothly?
Average server fps over the last 48 hours was 52; it never dropped below 1. Entities peaked at 87,927, counting buildings, deployables and all the rest of the world. Memory use reached 4,192 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
The Rust Heatmap lists that (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP fits are: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.
What do the server tags on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP mean?
The game's server browser reads the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): This one carries the region code us5; ^b (Biweekly): It wipes on a two-week cycle; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
Enter client.connect 91.229.114.45:28135 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/4K9Y7EWrba.
