Rust HeatmapInfrared · players
IR live Players92,804 Servers11,836 Warm4,007 Fresh wipes · 3h172 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly

Online NA 168.197.96.43:28015 checked 7m ago

2x biweekly wipes vanillamoddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Sun 17:00flare: a wipe in that hourTue 15:00
1
7-day average
peak 7
#2,871
rank
top 13% · #473 in NA
11d ago
last wipe
biweekly schedule
9d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 7m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers, top 25% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

9d 2h
Thu 5 Nov, 19:00 UTC
FW
16d 6h
Thu 12 Nov, 23:13 UTC
37d 2h
Thu 3 Dec, 19:00 UTC
FW
44d 6h
Thu 10 Dec, 23:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:13 UTC11d ago 7 – running 2
Thu 1 Oct, 17:59 UTC FW25d ago 4 halved by day 13 14.2 days 0
Thu 17 Sep, 23:13 UTC39d ago 1 halved by day 5 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Medium | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · biweekly · 18 on average
8 / 100
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
NA · groups of 8+ · 2x · biweekly · 2 on average
2 / 100
[US] Big Tuna 2x Vanilla+ | Bi-Weekly | Max 8
NA · groups of 8+ · 2x · biweekly · 2 on average
3 / 75
10/15|Rusty|2X|Solo/Duo|2Week|Events|QuickSmelt
NA · groups of 8+ · 2x · biweekly · 1 on average
0 / 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 337 on average
189 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 130 on average
80 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

The average peak across its recent wipes is 4 players. 4 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.

What is the wipe schedule on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly runs a wipe schedule of every 4 weeks on Thursday at 23:13 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 11 days 17 hours ago the server made the world it is on now. A fortnightly wipe is listed in the tags.

Player counts

How busy is TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

The current population of TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly is 0, against 100 slots. A seven-day average of 1 players, with a peak of 7. Its busiest point in the last 48 hours was 05:00 UTC, averaging 3 players.

How does TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly rank against other Rust servers?

Top 13% of ranked servers and #473 in North America: that is TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly at #2,871 for player hours over seven days.

Rules and settings

Which map does TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly run?

The map on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly is procedural, size 3,000 with seed 1611451828, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

According to its name, TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly has a 2x gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly run?

The build on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly online, and how reliable is it?

Right now TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly shows as online. About 4 days 12 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly located?

In North America, TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 168.197.96.43:28015 is its address.

Does TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly run smoothly?

It averaged 129 server fps over the last 48 hours, with a low of 79. Entities peaked at 53,785, counting buildings, deployables and all the rest of the world. The highest memory use was 3,414 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

These Rust Heatmap lists include TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it are the tags TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly?

Press F1 in Rust to open the console, then enter client.connect 168.197.96.43:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/QpwNR4Tynm is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.