Rust HeatmapInfrared · players
IR live Players34,824 Servers11,604 Warm2,902 Fresh wipes · 3h67 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

* SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready

Online EU 80.153.52.43:29017 checked 10m ago

quad monthly wipes moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 17:00flare: a wipe in that hourWed 04:00
0
7-day average
peak 1
#6,546
rank
top 29% · #1944 in EU
24d ago
last wipe
monthly schedule
8d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75117:0020:0020:0022:0001:0004:00

Hourly average and peak, UTC.

Li3Server performance

025507510017:0020:0020:0022:0001:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep6 Oct16 Oct22 Oct28 Oct

Top 29% of all ranked servers, top 67% in EU, and #376 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

7.2 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

8d 12h
Thu 5 Nov, 19:00 UTC
FW
36d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:23 UTC24d ago 0 – running 0
Sat 26 Sep, 09:21 UTC31d ago 1 halved by day 4 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 15 on average
6 / 400
[EU East] Facepunch Primitive 1
EU · groups of 8+ · monthly · 9 on average
3 / 400
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
1 / 100
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
3 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
4 / 120

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.

What is the wipe schedule on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

Once a month, with the force wipe, * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 24 days 16 hours ago the server made the world it is on now. Its tags state a wipe each month.

Player counts

How busy is * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

* SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready currently has 0 of its 2 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.

How does * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready rank against other Rust servers?

On player hours over the last seven days, * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready is #6,546 globally (top 29%) and #1,944 in Europe. Ranked against other quad servers, it comes in at #376.

Rules and settings

Which map does * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready run?

The game generates the procedural map on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready, which has size 4,500.

What are the rules and settings on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

The name * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready does not specify a gather rate. A group can have at most 4 players (quad). The server runs primitive, guns are absent; bows, spears and melee are used. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready run?

The build on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready online, and how reliable is it?

The server is up at the moment: * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 127 of 168 hours across the last 7 full days, or 76% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready located?

The EU tag is how * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 80.153.52.43:29017.

Does * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready run smoothly?

It averaged 97 server fps over the last 48 hours, with a low of 86. Entities peaked at 106,172, counting buildings, deployables and all the rest of the world. At its peak it held 3,016 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

The Rust Heatmap lists that * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready fits are: Primitive Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Game mode: Primitive; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly brings it up.

What do the server tags on * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready mean?

gmprimitive (Game mode): No guns here: primitive means bows, spears and melee; mp2 (Max players): Slot count: 2; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it are the tags * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join * SCHLARAFFENLAND Primitive | Softcore | Nexus-Ready?

Enter client.connect 80.153.52.43:29017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://rust-servers.net/server/93096/.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,^m,EU,gmprimitive,cs168909,ts4,^o^z

Game

gmprimitive
Game mode No guns here: primitive means bows, spears and melee.
mp2
Max players Slot count: 2.
ts4
Group limit Teams cap at 4.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.