Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 54, 47 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:39 UTC FW25d ago | 54° | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU East] Facepunch Primitive 1?
At their busiest, its recent wipes averaged 54 players. The crowd on the latest wipe reached its peak 47 hours in.
What is the wipe schedule on [EU East] Facepunch Primitive 1?
The only wipe on [EU East] Facepunch Primitive 1 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 25 days 22 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is [EU East] Facepunch Primitive 1?
The current population of [EU East] Facepunch Primitive 1 is 7, against 400 slots. A seven-day average of 9 players, with a peak of 36. Look at 17:00 UTC for the last 48 hours: that hour averaged 18 players.
How does [EU East] Facepunch Primitive 1 rank against other Rust servers?
The top 4% of ranked servers includes [EU East] Facepunch Primitive 1, at #989 for player hours over the last seven days.
Settings and rules
Which map does [EU East] Facepunch Primitive 1 run?
A procedural map of size 4,250 with seed 233130766, generated by the game, runs on [EU East] Facepunch Primitive 1. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [EU East] Facepunch Primitive 1?
The name [EU East] Facepunch Primitive 1 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs primitive, guns are absent; bows, spears and melee are used. Players can fight each other, and raids are allowed. You will find it under Official in the game. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [EU East] Facepunch Primitive 1 run?
Rust network protocol 2635 and build 168909 is the build [EU East] Facepunch Primitive 1 runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU East] Facepunch Primitive 1 online, and how reliable is it?
Online now: [EU East] Facepunch Primitive 1. Its reported uptime dates the last restart to about 2 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [EU East] Facepunch Primitive 1 located?
No region tag comes from [EU East] Facepunch Primitive 1, but its name points to Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 57.128.211.47:28015.
Does [EU East] Facepunch Primitive 1 run smoothly?
The last 48 hours brought an average of 236 server fps and a floor of 231. Entities peaked at 128,514, counting buildings, deployables and all the rest of the world. The highest memory use was 5,688 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [EU East] Facepunch Primitive 1?
The Rust Heatmap lists that [EU East] Facepunch Primitive 1 fits are: Primitive Rust servers, Rust tutorial servers, EU Rust servers, busiest first and Official Rust servers. You will find it under these filters on the server list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [EU East] Facepunch Primitive 1 mean?
The game's server browser reads the tags [EU East] Facepunch Primitive 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp400 (Max players): Slot count: 400; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; sc2 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [EU East] Facepunch Primitive 1?
124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with [EU East] Facepunch Primitive 1.
How to join
How do I join [EU East] Facepunch Primitive 1?
Enter client.connect 57.128.211.47:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
