Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:27 UTC20d ago | 23° | – | running | 5 |
| Thu 24 Sep, 11:45 UTC34d ago | 54° | halved by day 8 | 13.8 days | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [EU] Facepunch Staging?
The average peak across its recent wipes is 38 players. 11 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 8 when it did not hold.
What is the wipe schedule on [EU] Facepunch Staging?
Once a month, with the force wipe, [EU] Facepunch Staging wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 34 days 13 hours ago the server made the world it is on now. Its tags state a wipe each month.
Player counts
How busy is [EU] Facepunch Staging?
[EU] Facepunch Staging currently has 4 of its 350 slots filled. Averaged over the past week: 4 players, peaking at 12. Look at 19:00 UTC for the last 48 hours: that hour averaged 9 players.
How does [EU] Facepunch Staging rank against other Rust servers?
The top 7% of ranked servers includes [EU] Facepunch Staging, at #1,480 for player hours over the last seven days.
Settings and rules
Which map does [EU] Facepunch Staging run?
[EU] Facepunch Staging runs a procedural map of size 4,300 with seed 1641015675, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [EU] Facepunch Staging?
A gather rate is not given in the name [EU] Facepunch Staging. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. It appears in Rust's Official tab in the game. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [EU] Facepunch Staging run?
Rust network protocol 2635 and build 169488 is the build [EU] Facepunch Staging runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is [EU] Facepunch Staging online, and how reliable is it?
The server is up at the moment: [EU] Facepunch Staging is online. About 13 hours ago is when it last restarted, by its own uptime figure. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [EU] Facepunch Staging located?
The name of [EU] Facepunch Staging points to Europe, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 79.137.98.9:28015.
Does [EU] Facepunch Staging run smoothly?
It averaged 191 server fps over the last 48 hours, with a low of 180. Buildings, deployables and the rest of the world came to as much as 115,000 entities. At its peak it held 4,138 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Facepunch Staging?
The Rust Heatmap lists that [EU] Facepunch Staging fits are: Rust tutorial servers, EU Rust servers, busiest first, Official Rust servers and Vanilla Rust servers, busiest first. Filtering the list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only brings it up.
What do the server tags on [EU] Facepunch Staging mean?
The game's server browser reads the tags [EU] Facepunch Staging publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp350 (Max players): The slot count is 350; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169488 (Build): The game build here is 169488; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [EU] Facepunch Staging?
The playrust.com hostname published by [EU] Facepunch Staging also appears on 124 other servers we track. The same operator most likely runs them.
Connect
How do I join [EU] Facepunch Staging?
Press F1 in Rust to open the console, then enter client.connect 79.137.98.9:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
