Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 345°+75 queue | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] Facepunch 10?
The average peak across its recent wipes is 345 players. 75 were in the queue when the latest wipe's crowd peaked, 45 hours after the wipe.
What is the wipe schedule on [EU] Facepunch 10?
A single monthly wipe, the force wipe, is all [EU] Facepunch 10 runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 27 days 7 hours ago. A monthly wipe is what its tags declare.
Population
How busy is [EU] Facepunch 10?
The current population of [EU] Facepunch 10 is 4, against 350 slots. A seven-day average of 13 players, with a peak of 42. Its busiest point in the last 48 hours was 17:00 UTC, averaging 17 players.
How does [EU] Facepunch 10 rank against other Rust servers?
Ranked #814 on seven-day player hours, [EU] Facepunch 10 is in the top 4% of all ranked servers.
Map and rules
Which map does [EU] Facepunch 10 run?
The map on [EU] Facepunch 10 is procedural, size 4,500 with seed 1657792098, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [EU] Facepunch 10?
A gather rate is not given in the name [EU] Facepunch 10. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. It appears in Rust's Official tab in the game. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [EU] Facepunch 10 run?
The build on [EU] Facepunch 10 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [EU] Facepunch 10 online, and how reliable is it?
Online now: [EU] Facepunch 10. About 11 hours ago is when it last restarted, by its own uptime figure. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [EU] Facepunch 10 located?
No region tag comes from [EU] Facepunch 10, but its name points to Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 79.137.98.5:28015 is its address.
Does [EU] Facepunch 10 run smoothly?
It averaged 211 server fps over the last 48 hours, with a low of 183. Buildings, deployables and the rest of the world came to as much as 153,833 entities. The highest memory use was 5,954 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [EU] Facepunch 10?
The Rust Heatmap lists that [EU] Facepunch 10 fits are: Rust tutorial servers, EU Rust servers, busiest first, Official Rust servers and Vanilla Rust servers, busiest first. Filtering the list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only brings it up.
What do the server tags on [EU] Facepunch 10 mean?
These are the tags [EU] Facepunch 10 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp350 (Max players): Slot count: 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [EU] Facepunch 10?
One operator most likely runs [EU] Facepunch 10 and the 124 other servers we track that publish a playrust.com hostname.
Connect
How do I join [EU] Facepunch 10?
Enter client.connect 79.137.98.5:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
