Rust HeatmapInfrared · players
IR live Players48,039 Servers11,719 Warm3,199 Fresh wipes · 3h104 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Facepunch Playtest

Online 79.137.98.20:28015 checked 8m ago

Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 01:00flare: a wipe in that hourWed 22:00
0
7-day average
peak 3
#11,420
rank
top 51%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC30d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC34d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
246 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
175 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 292 on average
32 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 291 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
41 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
53 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Facepunch Playtest?

The average peak across its recent wipes is 9 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Facepunch Playtest?

There is no next wipe to predict on Facepunch Playtest, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 6 hours ago.

Population

How busy is Facepunch Playtest?

0 players are connected to Facepunch Playtest at the moment. The average across the last seven days is 0 players; the peak reached 3. Look at 15:00 UTC for the last 48 hours: that hour averaged 0 players.

How does Facepunch Playtest rank against other Rust servers?

Player hours over seven days put Facepunch Playtest at #11,420, in the top 51% of ranked servers.

Rules and settings

Which map does Facepunch Playtest run?

A procedural map of size 4,500 with seed 1377699477, generated by the game, runs on Facepunch Playtest. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Facepunch Playtest?

No gather rate appears in the name Facepunch Playtest. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. It appears in Rust's Official tab in the game. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Facepunch Playtest run?

The build on Facepunch Playtest is Rust network protocol 2635 and build 169375, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Facepunch Playtest online, and how reliable is it?

Online now: Facepunch Playtest. Its reported uptime dates the last restart to about 28 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Facepunch Playtest located?

A region is not published for Facepunch Playtest. Rust Heatmap shows the location a server states. It does not look up the machine's location. 79.137.98.20:28015 is its address.

Does Facepunch Playtest run smoothly?

The last 48 hours brought an average of 52 server fps and a floor of 32. The world held as many as 403,000 entities, buildings and deployables included. At its peak it held 11,420 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Facepunch Playtest?

The Rust Heatmap lists that Facepunch Playtest fits are: Official Rust servers. You will find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

What do the server tags on Facepunch Playtest mean?

The game's server browser reads the tags Facepunch Playtest publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169375 (Build): This build is 169375; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs Facepunch Playtest?

The playrust.com hostname published by Facepunch Playtest also appears on 124 other servers we track. The same operator most likely runs them.

Connect

How do I join Facepunch Playtest?

Enter client.connect 79.137.98.20:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Heatmap

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts100
Group limit A team holds no more than 100.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169375
Build This build is 169375.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.