Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0° | – | running | 0 |
| Mon 28 Sep, 07:20 UTC30d ago | 28°+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC34d ago | 0° | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Facepunch Playtest?
The average peak across its recent wipes is 9 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Facepunch Playtest?
There is no next wipe to predict on Facepunch Playtest, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 6 hours ago.
Population
How busy is Facepunch Playtest?
0 players are connected to Facepunch Playtest at the moment. The average across the last seven days is 0 players; the peak reached 3. Look at 15:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Facepunch Playtest rank against other Rust servers?
Player hours over seven days put Facepunch Playtest at #11,420, in the top 51% of ranked servers.
Rules and settings
Which map does Facepunch Playtest run?
A procedural map of size 4,500 with seed 1377699477, generated by the game, runs on Facepunch Playtest. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Facepunch Playtest?
No gather rate appears in the name Facepunch Playtest. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. It appears in Rust's Official tab in the game. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Facepunch Playtest run?
The build on Facepunch Playtest is Rust network protocol 2635 and build 169375, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Facepunch Playtest online, and how reliable is it?
Online now: Facepunch Playtest. Its reported uptime dates the last restart to about 28 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Facepunch Playtest located?
A region is not published for Facepunch Playtest. Rust Heatmap shows the location a server states. It does not look up the machine's location. 79.137.98.20:28015 is its address.
Does Facepunch Playtest run smoothly?
The last 48 hours brought an average of 52 server fps and a floor of 32. The world held as many as 403,000 entities, buildings and deployables included. At its peak it held 11,420 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Facepunch Playtest?
The Rust Heatmap lists that Facepunch Playtest fits are: Official Rust servers. You will find it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What do the server tags on Facepunch Playtest mean?
The game's server browser reads the tags Facepunch Playtest publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts100 (Group limit): A team holds no more than 100; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169375 (Build): This build is 169375; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Facepunch Playtest?
The playrust.com hostname published by Facepunch Playtest also appears on 124 other servers we track. The same operator most likely runs them.
Connect
How do I join Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.