Rust HeatmapInfrared · players
IR live Players44,565 Servers11,700 Warm3,103 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–4° · slots

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 37d ago

moddedoxide
Sp1 · players now 1/ 4
25% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,130
rank
top 61%
42d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 37d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 00:13 UTC42d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
0 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 21 on average
32 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
5 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
6 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Luke's PvE Rust?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Luke's PvE Rust?

Luke's PvE Rust has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 42 days ago.

Population

How busy is Luke's PvE Rust?

Last seen 37 days ago, Luke's PvE Rust is offline at the moment.

How does Luke's PvE Rust rank against other Rust servers?

The top 61% of ranked servers includes Luke's PvE Rust, at #14,130 for player hours over the last seven days.

Map and rules

Which map does Luke's PvE Rust run?

Luke's PvE Rust runs a procedural map, which the game generates.

What are the rules and settings on Luke's PvE Rust?

The name Luke's PvE Rust does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs primitive, melee, bows and spears instead of guns. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Luke's PvE Rust run?

Rust network protocol 2633 and build 163207 is the build Luke's PvE Rust runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Luke's PvE Rust online, and how reliable is it?

Offline at the moment: Luke's PvE Rust was last seen 37 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Luke's PvE Rust located?

Nothing about a region comes from Luke's PvE Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 76.118.19.92:28015.

Tags

Which Rust Heatmap lists and filters include Luke's PvE Rust?

These Rust Heatmap lists include Luke's PvE Rust: Primitive Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Luke's PvE Rust mean?

gmprimitive (Game mode): Bows, spears and melee, with no guns: primitive; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Luke's PvE Rust publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Luke's PvE Rust?

Press F1 in Rust to open the console, then enter client.connect 76.118.19.92:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode Bows, spears and melee, with no guns: primitive.
mp4
Max players The slot count is 4.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163207
Build The game build here is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.