Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Chip's Test Server?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Chip's Test Server?
The record of Chip's Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 17 days 21 hours ago.
Player counts
How busy is Chip's Test Server?
Chip's Test Server went quiet 17 days 19 hours ago and is offline right now.
How does Chip's Test Server rank against other Rust servers?
The top 70% of ranked servers includes Chip's Test Server, at #15,307 for player hours over the last seven days.
Settings and rules
Which map does Chip's Test Server run?
The game generates the procedural map on Chip's Test Server.
What are the rules and settings on Chip's Test Server?
No gather rate appears in the name Chip's Test Server. 8 players is the default group size, and that is the limit here. The server runs primitive, bows, spears and melee, with no guns. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Chip's Test Server run?
Rust network protocol 2634 and build 167398 is the build Chip's Test Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Chip's Test Server online, and how reliable is it?
Last seen 17 days 19 hours ago, Chip's Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 15 September 2026.
Where is Chip's Test Server located?
Nothing about a region comes from Chip's Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 73.82.177.252:28015.
Tags
Which Rust Heatmap lists and filters include Chip's Test Server?
Primitive Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Chip's Test Server fits. Filtering the list by Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Chip's Test Server mean?
These are the tags Chip's Test Server publishes for the game's server browser to read: gmprimitive (Game mode): No guns here: primitive means bows, spears and melee; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Chip's Test Server?
Press F1 in Rust to open the console, then enter client.connect 73.82.177.252:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.