Rust HeatmapInfrared · players
IR live Players74,645 Servers11,830 Warm3,703 Fresh wipes · 3h224 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

Medieval Total Conversion - Test

Offline 72.136.104.132:28015 checked 7d ago

moddedcarbon
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#13,092
rank
top 59%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 22 on average
13 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
21 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
2 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
3 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Medieval Total Conversion - Test?

The record of Medieval Total Conversion - Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 7 days 16 hours ago.

Population

How busy is Medieval Total Conversion - Test?

Medieval Total Conversion - Test went quiet 7 days 6 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1.

How does Medieval Total Conversion - Test rank against other Rust servers?

The top 59% of ranked servers includes Medieval Total Conversion - Test, at #13,092 for player hours over the last seven days.

Map and rules

Which map does Medieval Total Conversion - Test run?

A procedural map, generated by the game, runs on Medieval Total Conversion - Test.

What are the rules and settings on Medieval Total Conversion - Test?

No gather rate appears in the name Medieval Total Conversion - Test. Groups can contain up to 8 players, the default in the game. The server runs primitive, guns are absent; bows, spears and melee are used. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Medieval Total Conversion - Test run?

Rust network protocol 2634 and build 167781 is the build Medieval Total Conversion - Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Medieval Total Conversion - Test online, and how reliable is it?

Last seen 7 days 6 hours ago, Medieval Total Conversion - Test is offline right now. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 21 October 2026.

Where is Medieval Total Conversion - Test located?

No region is published by Medieval Total Conversion - Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.136.104.132:28015.

Tags

Which Rust Heatmap lists and filters include Medieval Total Conversion - Test?

Primitive Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Medieval Total Conversion - Test fits. You will find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Medieval Total Conversion - Test mean?

These are the tags Medieval Total Conversion - Test publishes for the game's server browser to read: gmprimitive (Game mode): Bows, spears and melee, with no guns: primitive; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Medieval Total Conversion - Test?

Enter client.connect 72.136.104.132:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode Bows, spears and melee, with no guns: primitive.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.