Rust HeatmapInfrared · players
IR live Players96,217 Servers11,880 Warm4,117 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 11m ago

moddedoxidepve
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 19:00flare: a wipe in that hourTue 16:00
0
7-day average
peak 1
#14,828
rank
top 67% · #1504 in NA
51d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
1 / 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1
NA · groups of 8+ · biweekly · 1 on average
5 / 50
Outpost Omega | PVE | Build | Explore | Thrive
NA · groups of 8+ · biweekly · 1 on average
2 / 100
Good Times Custom Maps Server I (PVE-Build)
NA · groups of 8+ · monthly · 1 on average
2 / 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai
NA · groups of 8+ · 2x · monthly · 3 on average
2 / 200
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid
NA · groups of 8+ · 15x · monthly · 12 on average
11 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on DYSFUNCTIONAL FAMILY RUST?

DYSFUNCTIONAL FAMILY RUST has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 51 days 4 hours ago the server made the world it is on now.

Population

How busy is DYSFUNCTIONAL FAMILY RUST?

DYSFUNCTIONAL FAMILY RUST currently has 0 of its 20 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 01:00 UTC for the last 48 hours: that hour averaged 0 players.

How does DYSFUNCTIONAL FAMILY RUST rank against other Rust servers?

Top 67% of ranked servers and #1,504 in North America: that is DYSFUNCTIONAL FAMILY RUST at #14,828 for player hours over seven days.

Rules and settings

Which map does DYSFUNCTIONAL FAMILY RUST run?

DYSFUNCTIONAL FAMILY RUST runs a procedural map of size 5,000 with seed 754859044, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on DYSFUNCTIONAL FAMILY RUST?

The name DYSFUNCTIONAL FAMILY RUST does not specify a gather rate. Groups can contain up to 8 players, the default in the game. build & creative is the game mode, a building sandbox without gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does DYSFUNCTIONAL FAMILY RUST run?

Rust network protocol 2635 and build 168909 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DYSFUNCTIONAL FAMILY RUST online, and how reliable is it?

The server is up at the moment: DYSFUNCTIONAL FAMILY RUST is online. Its reported uptime dates the last restart to about 3 hours ago. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is DYSFUNCTIONAL FAMILY RUST located?

The NA tag is how DYSFUNCTIONAL FAMILY RUST lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 67.146.3.161:28015.

Does DYSFUNCTIONAL FAMILY RUST run smoothly?

Average server fps over the last 48 hours was 58; it never dropped below 31. Entities peaked at 156,177, counting buildings, deployables and all the rest of the world. At its peak it held 4,275 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include DYSFUNCTIONAL FAMILY RUST?

Rust build servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that DYSFUNCTIONAL FAMILY RUST fits. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on DYSFUNCTIONAL FAMILY RUST mean?

The game's server browser reads the tags DYSFUNCTIONAL FAMILY RUST publishes: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^k (Build server): Base design and practice; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join DYSFUNCTIONAL FAMILY RUST?

Press F1 in Rust to open the console, then enter client.connect 67.146.3.161:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://dysfunctionalfamilyservers.space.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players This server has 20 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^k
Build server Base design and practice.
^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.