PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 65 days 16 hours ago.
Population
How busy is PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases went quiet 43 days 20 hours ago and is offline right now.
How does PlotWorld Dev | Persistent Bases rank against other Rust servers?
The top – of ranked servers includes PlotWorld Dev | Persistent Bases, at #15,150 for player hours over the last seven days.
Rules and settings
What are the rules and settings on PlotWorld Dev | Persistent Bases?
The name PlotWorld Dev | Persistent Bases does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does PlotWorld Dev | Persistent Bases run?
Rust network protocol 2632 and build 161125 is the build PlotWorld Dev | Persistent Bases runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is PlotWorld Dev | Persistent Bases online, and how reliable is it?
Offline at the moment: PlotWorld Dev | Persistent Bases was last seen 43 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is PlotWorld Dev | Persistent Bases located?
No region is published by PlotWorld Dev | Persistent Bases. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.70.181.82:28015.
Lists and filters
Which Rust Heatmap lists and filters include PlotWorld Dev | Persistent Bases?
The Rust Heatmap lists that PlotWorld Dev | Persistent Bases fits are: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on PlotWorld Dev | Persistent Bases mean?
The game's server browser reads the tags PlotWorld Dev | Persistent Bases publishes: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, run the same version: game protocol 2632; cs161125 (Build): The game build here is 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^k (Build server): Practise base building and design; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join PlotWorld Dev | Persistent Bases?
To join by console, open it with F1 in Rust and enter client.connect 66.70.181.82:28015. Or press Launch Rust on this page, which connects you through Steam.