[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16° | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
At their busiest, its recent wipes averaged 16 players. 46 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Once a month, with the force wipe, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 6 days 11 hours ago. The tags list one wipe a month.
Population
How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing currently has 5 of its 100 slots filled. Averaged over the past week: 7 players, peaking at 19. Look at 00:00 UTC for the last 48 hours: that hour averaged 15 players.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
Top 5% of ranked servers and #171 in North America: that is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,174 for player hours over seven days.
Rules and settings
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
A procedural map of size 4,500 with seed 1722427781, generated by the game, runs on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A gather rate is not given in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The group limit is 30 players. The server runs roleplay, jobs, towns and rules for roleplay. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
Rust network protocol 2635 and build 168909 is the build [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
The server is up at the moment: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Its reported uptime dates the last restart to about 2 days 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 1 October 2026.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.99.119:28015.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 59. Entities peaked at 126,436, counting buildings, deployables and all the rest of the world. Memory use reached 6,254 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These Rust Heatmap lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
One operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and the 3 other servers we track that publish a relicpve.com hostname.
How to join
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Press F1 in Rust to open the console, then enter client.connect 66.51.99.119:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://relicpve.com is where its website is.
