Rust HeatmapInfrared · players
IR live Players32,078 Servers11,614 Warm2,758 Fresh wipes · 3h69 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 5° now Linear · 0–100° · slots

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 13m ago

monthly wipes moddedoxidepve
Sp1 · players now 5/ 100
5% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 16°
Tue 06:00flare: a wipe in that hourThu 04:00
7
7-day average
peak 19
#1,174
rank
top 5% · #171 in NA
6d ago
last wipe
monthly schedule
7d 13h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
0510152006:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

16
wipe-day peak
players, last three wipes

Coming wipes

7d 13h
Thu 5 Nov, 19:00 UTC
FW
35d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 50 on average
36 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
32 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
36 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 32 on average
71 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
20 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
6 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

At their busiest, its recent wipes averaged 16 players. 46 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Once a month, with the force wipe, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 6 days 11 hours ago. The tags list one wipe a month.

Population

How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing currently has 5 of its 100 slots filled. Averaged over the past week: 7 players, peaking at 19. Look at 00:00 UTC for the last 48 hours: that hour averaged 15 players.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

Top 5% of ranked servers and #171 in North America: that is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,174 for player hours over seven days.

Rules and settings

Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

A procedural map of size 4,500 with seed 1722427781, generated by the game, runs on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A gather rate is not given in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. The group limit is 30 players. The server runs roleplay, jobs, towns and rules for roleplay. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

Rust network protocol 2635 and build 168909 is the build [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?

The server is up at the moment: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Its reported uptime dates the last restart to about 2 days 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 1 October 2026.

Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.99.119:28015.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?

Average server fps over the last 48 hours was 60; it never dropped below 59. Entities peaked at 126,436, counting buildings, deployables and all the rest of the world. Memory use reached 6,254 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These Rust Heatmap lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

One operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and the 3 other servers we track that publish a relicpve.com hostname.

How to join

How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.119:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://relicpve.com is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts30
Group limit The team limit is 30.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.