US | For all Mankind PVE | No Raiding/Killing/Stealing
Online NA 104.143.3.215:28049 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW28d ago | 29° | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on US | For all Mankind PVE | No Raiding/Killing/Stealing?
Its recent wipes drew an average peak of 29 players. 3 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The only wipe on US | For all Mankind PVE | No Raiding/Killing/Stealing is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 28 days 8 hours ago. The tags list one wipe a month.
Player counts
How busy is US | For all Mankind PVE | No Raiding/Killing/Stealing?
US | For all Mankind PVE | No Raiding/Killing/Stealing currently has 14 of its 200 slots filled. The average across the last seven days is 12 players; the peak reached 30. Its busiest point in the last 48 hours was 00:00 UTC, averaging 18 players.
How does US | For all Mankind PVE | No Raiding/Killing/Stealing rank against other Rust servers?
On player hours over the last seven days, US | For all Mankind PVE | No Raiding/Killing/Stealing is #886 globally (top 4%) and #136 in North America.
Settings and rules
Which map does US | For all Mankind PVE | No Raiding/Killing/Stealing run?
The map on US | For all Mankind PVE | No Raiding/Killing/Stealing is procedural, size 4,250 with seed 1907757397, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The name US | For all Mankind PVE | No Raiding/Killing/Stealing does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does US | For all Mankind PVE | No Raiding/Killing/Stealing run?
Rust network protocol 2635 and build 168909 is the build US | For all Mankind PVE | No Raiding/Killing/Stealing runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is US | For all Mankind PVE | No Raiding/Killing/Stealing online, and how reliable is it?
Right now US | For all Mankind PVE | No Raiding/Killing/Stealing shows as online. Its reported uptime dates the last restart to about 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is US | For all Mankind PVE | No Raiding/Killing/Stealing located?
The NA tag is how US | For all Mankind PVE | No Raiding/Killing/Stealing lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.143.3.215:28049.
Does US | For all Mankind PVE | No Raiding/Killing/Stealing run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 26. The world held as many as 184,418 entities, buildings and deployables included. The highest memory use was 5,899 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include US | For all Mankind PVE | No Raiding/Killing/Stealing?
The Rust Heatmap lists that US | For all Mankind PVE | No Raiding/Killing/Stealing fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average brings it up.
What do the server tags on US | For all Mankind PVE | No Raiding/Killing/Stealing mean?
The game's server browser reads the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): The slot count is 200; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join US | For all Mankind PVE | No Raiding/Killing/Stealing?
Enter client.connect 104.143.3.215:28049 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/NaFYt8JeFF.
