[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 20h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
Drawn from weekly: 7 days after its last wipe, the next wipe on [AU] RustWars: WWII in Rust (In Development) is an estimate. Monday 2 November at 09:15 UTC is when its next wipe is due. The world in play now was made 10 days 3 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
Top 69% of ranked servers and #178 in Oceania: that is [AU] RustWars: WWII in Rust (In Development) at #15,318 for player hours over seven days.
Map and rules
Which map does [AU] RustWars: WWII in Rust (In Development) run?
A procedural map of size 1,250 with seed 1337, generated by the game, runs on [AU] RustWars: WWII in Rust (In Development). From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?
A gather rate is not given in the name [AU] RustWars: WWII in Rust (In Development). A maximum of 40 players is allowed per group. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?
The build on [AU] RustWars: WWII in Rust (In Development) is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?
Right now [AU] RustWars: WWII in Rust (In Development) shows as online. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 19 October 2026.
Where is [AU] RustWars: WWII in Rust (In Development) located?
In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself with the OC tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.161.198.101:28005.
Does [AU] RustWars: WWII in Rust (In Development) run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Entities peaked at 128, counting buildings, deployables and all the rest of the world. At its peak it held 935 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [AU] RustWars: WWII in Rust (In Development)?
Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that [AU] RustWars: WWII in Rust (In Development) fits. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
The game's server browser reads the tags [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts40 (Group limit): The team limit is 40; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [AU] RustWars: WWII in Rust (In Development)?
Enter client.connect 51.161.198.101:28005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/tW3Pap7fvu.
