Rust HeatmapInfrared · players
IR live Players67,928 Servers11,782 Warm3,558 Fresh wipes · 3h196 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 9m ago

weekly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 11:00
0
7-day average
peak –
#15,318
rank
top 69% · #178 in OC
10d ago
last wipe
weekly schedule
3d 20h
next wipe
Mon 2 Nov, 09:15 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

0246813:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 20h. Weekly: 7 days after its last wipe

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
8 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 68 on average
164 / 250
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 1 on average
1 / 40
2 / 50
1168 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 219 on average
435 / 475

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

Drawn from weekly: 7 days after its last wipe, the next wipe on [AU] RustWars: WWII in Rust (In Development) is an estimate. Monday 2 November at 09:15 UTC is when its next wipe is due. The world in play now was made 10 days 3 hours ago. A weekly wipe is declared in its tags.

Player counts

How busy is [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.

How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?

Top 69% of ranked servers and #178 in Oceania: that is [AU] RustWars: WWII in Rust (In Development) at #15,318 for player hours over seven days.

Map and rules

Which map does [AU] RustWars: WWII in Rust (In Development) run?

A procedural map of size 1,250 with seed 1337, generated by the game, runs on [AU] RustWars: WWII in Rust (In Development). From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

A gather rate is not given in the name [AU] RustWars: WWII in Rust (In Development). A maximum of 40 players is allowed per group. The server runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?

The build on [AU] RustWars: WWII in Rust (In Development) is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?

Right now [AU] RustWars: WWII in Rust (In Development) shows as online. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 19 October 2026.

Where is [AU] RustWars: WWII in Rust (In Development) located?

In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself with the OC tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 51.161.198.101:28005.

Does [AU] RustWars: WWII in Rust (In Development) run smoothly?

Average server fps over the last 48 hours was 5; it never dropped below 5. Entities peaked at 128, counting buildings, deployables and all the rest of the world. At its peak it held 935 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include [AU] RustWars: WWII in Rust (In Development)?

Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that [AU] RustWars: WWII in Rust (In Development) fits. Filtering the list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

The game's server browser reads the tags [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts40 (Group limit): The team limit is 40; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^e (Minigames): This server holds minigames such as arenas, Bedwars and parkour; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [AU] RustWars: WWII in Rust (In Development)?

Enter client.connect 51.161.198.101:28005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/tW3Pap7fvu.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts40
Group limit The team limit is 40.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^e
Minigames This server holds minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.