TESTTTTT
Online 5.182.207.231:11000 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:53 UTC3h ago | – | – | running | 0 |
| Sat 10 Oct, 19:22 UTC18d ago | 1° | – | – | 1 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 1° | halved by day 1 | 9 days | 0 |
| Tue 29 Sep, 17:59 UTC29d ago | 1° | held half | 2 days | 0 |
| Mon 28 Sep, 19:01 UTC30d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TESTTTTT?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on TESTTTTT?
Its tag guides the prediction because TESTTTTT's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 2 hours ago. The tags declare one wipe every two weeks.
Population
How busy is TESTTTTT?
1 players are connected to TESTTTTT at the moment. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
How does TESTTTTT rank against other Rust servers?
Ranked #5,322 on seven-day player hours, TESTTTTT is in the top 24% of all ranked servers.
Rules and settings
Which map does TESTTTTT run?
TESTTTTT runs a procedural map of size 4,500 with seed 2234235, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on TESTTTTT?
No gather rate appears in the name TESTTTTT. The group limit is 8 players, which is the game's default. hardcore is the game mode, Facepunch's most punishing ruleset. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TESTTTTT run?
The build on TESTTTTT is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TESTTTTT online, and how reliable is it?
Right now TESTTTTT shows as online. The uptime it reports puts the last restart at about 13 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is TESTTTTT located?
A region is not published for TESTTTTT. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 5.182.207.231:11000.
Does TESTTTTT run smoothly?
It averaged 297 server fps over the last 48 hours, with a low of 184. Buildings, deployables and the rest of the world came to as much as 371,155 entities. The highest memory use was 9,874 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include TESTTTTT?
These Rust Heatmap lists include TESTTTTT: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours brings it up.
What do the server tags on TESTTTTT mean?
These are the tags TESTTTTT publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^h (Hardcore): The hardcore mode of Facepunch: survival is harsher, helpers fewer; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TESTTTTT?
Press F1 in Rust to open the console, then enter client.connect 5.182.207.231:11000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://rust-z.gamestores.app/.