Rust HeatmapInfrared · players
IR live Players82,493 Servers11,786 Warm3,818 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 5° now Linear · 0–50° · slots

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP

Online 185.185.56.59:28015 checked 10m ago

biweekly wipes moddedcarbonpvehardcore
Sp1 · players now 5/ 50
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 11°
Mon 23:00flare: a wipe in that hourWed 13:00
3
7-day average
peak 11
#3,527
rank
top 16%
12d ago
last wipe
biweekly schedule
1d 1h
next wipe
Thu 29 Oct, 16:29 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0510152023:0007:0014:0022:0005:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040023:0007:0014:0022:0005:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Next wipe Thursday 29 October, 16:29 UTC, in 1d 1h. Biweekly: 14 days after its last wipe

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Primal Earth PvE | Hardcore Progression | Rock to AK
groups of 8+ · biweekly · 3 on average
5 / 25
#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS
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RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]
groups of 50+ · biweekly · 2 on average
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[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
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LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

An estimate from biweekly: 14 days after its last wipe gives HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP's next wipe. Thursday 29 October at 16:29 UTC is when its next wipe is due. 12 days 22 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Population

How busy is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Of 50 slots on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, 5 are in use right now. The average across the last seven days is 3 players; the peak reached 11. Its busiest point in the last 48 hours was 18:00 UTC, averaging 10 players.

How does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP rank against other Rust servers?

Ranked #3,527 on seven-day player hours, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is in the top 16% of all ranked servers.

Settings and rules

Which map does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?

A procedural map of size 4,500, generated by the game, runs on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. The map is called Custom Map.

What are the rules and settings on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

A gather rate is not given in the name HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. 8 players is the default group size, and that is the limit here. The server runs hardcore, The hardest mode Facepunch offers. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?

Rust network protocol 2635 and build 168909 is the build HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP online, and how reliable is it?

Right now HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP shows as online. The uptime it reports puts the last restart at about 9 hours ago. It was up 24 of 24 hours in the last 1 full day, or 100% of the time. The first record of it on Rust Heatmap is 26 October 2026.

Where is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP located?

No region is published by HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.185.56.59:28015.

Does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run smoothly?

It averaged 209 server fps over the last 48 hours, with a low of 123. The world held as many as 119,297 entities, buildings and deployables included. The highest memory use was 5,100 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP fits. Filtering the list by Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.

What do the server tags on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP mean?

These are the tags HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP publishes for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

To join by console, open it with F1 in Rust and enter client.connect 185.185.56.59:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^p,gmhardcore,cs168909,ts8

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.