Rust HeatmapInfrared · players
IR live Players92,804 Servers11,836 Warm4,007 Fresh wipes · 3h171 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–101° · slots

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 9m ago

1000x weekly wipes moddedcarbonpve
Sp1 · players now 3/ 101
3% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 6°
Sun 17:00flare: a wipe in that hourTue 15:00
1
7-day average
peak 7
#2,716
rank
top 12%
4d ago
last wipe
weekly schedule
2d 22h
next wipe
Fri 30 Oct, 14:41 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 2d 22h. Every Friday at 14:41 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
40%
crowd held
else halves by day 5

Coming wipes

2d 22h
Fri 30 Oct, 14:41 UTC
9d 2h
Thu 5 Nov, 19:00 UTC
FW
9d 22h
Fri 6 Nov, 14:41 UTC
16d 22h
Fri 13 Nov, 14:41 UTC
23d 22h
Fri 20 Nov, 14:41 UTC
30d 22h
Fri 27 Nov, 14:41 UTC
37d 2h
Thu 3 Dec, 19:00 UTC
FW
37d 22h
Fri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC4d ago 7 – running 0
Fri 16 Oct, 13:49 UTC11d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC18d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW25d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC32d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC39d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 1000x · weekly · 2 on average
0 / 101
CREED PVE | 1000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1000x · weekly · 2 on average
0 / 100
RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 1000x · weekly · 1 on average
0 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
4 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
8 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
7 / 101

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The average peak across its recent wipes is 6 players. 29 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 40% of its recent wipes. It fell below half by day 5 when it did not hold.

What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is when its next wipe is due. The world it runs now dates from 4 days 1 hours ago. Its tags carry a weekly wipe schedule.

Population

How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The current population of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is 3, against 101 slots. The average across the last seven days is 1 players; the peak reached 7. Look at 19:00 UTC for the last 48 hours: that hour averaged 5 players.

How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The top 12% of ranked servers includes RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], at #2,716 for player hours over the last seven days.

Rules and settings

Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

The map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 674966623, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

1000x gather is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. The group limit is 8 players, which is the game's default. The server runs roleplay, roleplay rules, jobs and towns. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] shows as online. Its reported uptime dates the last restart to about 4 hours ago. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 13 September 2026.

Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?

Nothing about a region comes from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 216.39.240.13:28068 is its address.

Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 27. The world held as many as 144,971 entities, buildings and deployables included. Memory use reached 5,009 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Heatmap lists that RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] fits are: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): This server has 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28068 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://www.rust-gaming-nation.com/.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp101
Max players This server has 101 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.