RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UTC, in 2d 22h. Every Friday at 14:41 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC4d ago | 7° | – | running | 0 |
| Fri 16 Oct, 13:49 UTC11d ago | 5° | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC18d ago | 7° | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW25d ago | 6° | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC32d ago | 7° | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC39d ago | 6° | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes is 6 players. 29 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 40% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is when its next wipe is due. The world it runs now dates from 4 days 1 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The current population of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is 3, against 101 slots. The average across the last seven days is 1 players; the peak reached 7. Look at 19:00 UTC for the last 48 hours: that hour averaged 5 players.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
The top 12% of ranked servers includes RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], at #2,716 for player hours over the last seven days.
Rules and settings
Which map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
The map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,500 with seed 674966623, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
1000x gather is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] advertises in its name. The group limit is 8 players, which is the game's default. The server runs roleplay, roleplay rules, jobs and towns. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] shows as online. Its reported uptime dates the last restart to about 4 hours ago. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] located?
Nothing about a region comes from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 216.39.240.13:28068 is its address.
Does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 27. The world held as many as 144,971 entities, buildings and deployables included. Memory use reached 5,009 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Heatmap lists that RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] fits are: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): This server has 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): It wipes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28068 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://www.rust-gaming-nation.com/.
