Rust HeatmapInfrared · players
IR live Players92,804 Servers11,836 Warm4,007 Fresh wipes · 3h171 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 7° now Linear · 0–101° · slots

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 9m ago

100000x weekly wipes moddedcarbonpve
Sp1 · players now 7/ 101
7% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 13°
Sun 17:00flare: a wipe in that hourTue 15:00
4
7-day average
peak 15
#1,614
rank
top 7%
4d ago
last wipe
weekly schedule
2d 22h
next wipe
Fri 30 Oct, 14:34 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 2d 22h. Every Friday at 14:34 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
14
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 5

Coming wipes

2d 22h
Fri 30 Oct, 14:34 UTC
9d 2h
Thu 5 Nov, 19:00 UTC
FW
9d 22h
Fri 6 Nov, 14:34 UTC
16d 22h
Fri 13 Nov, 14:34 UTC
23d 22h
Fri 20 Nov, 14:34 UTC
30d 22h
Fri 27 Nov, 14:34 UTC
37d 2h
Thu 3 Dec, 19:00 UTC
FW
37d 22h
Fri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC4d ago 15 – running 1
Fri 16 Oct, 13:48 UTC11d ago 13 halved by day 5 7 days 8
Fri 9 Oct, 13:50 UTC18d ago 14 held half 7 days 3
Thu 1 Oct, 18:08 UTC FW25d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC32d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC39d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
1 / 101
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]
NA · groups of 8+ · 100000x · weekly · 3 on average
5 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
4 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
8 / 50
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 3 on average
4 / 100
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100x · weekly · 2 on average
4 / 101

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes averaged 14 players. 26 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 80% of its recent wipes. It fell below half by day 5 when it did not hold.

What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follow this rhythm: every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when its next wipe is due. The world in play now was made 4 days 1 hours ago. A weekly wipe is declared in its tags.

Population

How busy is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The current population of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is 7, against 101 slots. Averaged over the past week: 4 players, peaking at 15. Look at 21:00 UTC for the last 48 hours: that hour averaged 12 players.

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Ranked #1,614 on seven-day player hours, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is in the top 7% of all ranked servers.

Rules and settings

Which map does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

The map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,096 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]'s name indicates a gather rate of 100000x. Groups can contain up to 8 players, the default in the game. The server runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

Online now: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart at about 4 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?

A region is not published for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 216.39.240.13:28048.

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The last 48 hours brought an average of 56 server fps and a floor of 49. The world held as many as 121,941 entities, buildings and deployables included. At its peak it held 4,391 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers are the Rust Heatmap lists that RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] fits. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

gmrust (Game mode): Survival in the standard Rust form; mp101 (Max players): The slot count is 101; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

To join by console, open it with F1 in Rust and enter client.connect 216.39.240.13:28048. Or press Launch Rust on this page, which connects you through Steam. https://www.rust-gaming-nation.com/ is where its website is.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp101
Max players The slot count is 101.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.