Rust HeatmapInfrared · players
IR live Players53,534 Servers11,735 Warm3,365 Fresh wipes · 3h127 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–101° · slots

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:29015 checked 13m ago

100x weekly wipes moddedcarbonpve
Sp1 · players now 0/ 101
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Tue 00:00flare: a wipe in that hourWed 22:00
2
7-day average
peak 11
#2,117
rank
top 10%
5d ago
last wipe
weekly schedule
1d 15h
next wipe
Fri 30 Oct, 14:38 UTC
UTC checked 13m ago

Li2Players

AveragePeak
0246800:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:38 UTC, in 1d 15h. Every Friday at 14:38 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
24
wipe-day peak
players, last three wipes
40%
crowd held
else halves by day 5

Coming wipes

1d 15h
Fri 30 Oct, 14:38 UTC
7d 19h
Thu 5 Nov, 19:00 UTC
FW
8d 15h
Fri 6 Nov, 14:38 UTC
15d 15h
Fri 13 Nov, 14:38 UTC
22d 15h
Fri 20 Nov, 14:38 UTC
29d 15h
Fri 27 Nov, 14:38 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
36d 15h
Fri 4 Dec, 14:38 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:38 UTC5d ago 11 – running 3
Fri 16 Oct, 13:46 UTC12d ago 10 halved by day 5 7 days 2
Fri 9 Oct, 13:49 UTC19d ago 51 halved by day 2 7 days 2
Thu 1 Oct, 18:03 UTC FW27d ago 8 held half 7.8 days 1
Fri 25 Sep, 15:08 UTC33d ago 9 halved by day 5 6.1 days 1
Fri 18 Sep, 14:01 UTC40d ago 6 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RGN 100x PvE [Events|Purge|Zombies|SkillTree]
EU · groups of 8+ · 100x · weekly · 2 on average
0 / 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
EU · groups of 10+ · 10x · weekly · 6 on average
3 / 200
[SEA] CrustyRusty | 10x PvE
EA · groups of 8+ · 10x · weekly · 5 on average
1 / 50
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr
EU · groups of 8+ · 100000x · weekly · 4 on average
0 / 101
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
groups of 8+ · 100000x · weekly · 4 on average
1 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS
NA · groups of 8+ · 1e+06x · weekly · 4 on average
7 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Its recent wipes drew an average peak of 24 players. 44 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 40% of its recent wipes. By day 5 it was below half in the wipes that did not hold.

What is the wipe schedule on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a wipe schedule of every Friday at 14:38 UTC. Due on Friday 30 October at 14:38 UTC: the next wipe. 5 days 8 hours ago the server made the world it is on now. The tags list a weekly wipe.

Population

How busy is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Of 101 slots on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], 0 are in use right now. Averaged over the past week: 2 players, peaking at 11. Its busiest point in the last 48 hours was 14:00 UTC, averaging 6 players.

How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over seven days put RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,117, in the top 10% of ranked servers.

Rules and settings

Which map does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run?

A procedural map of size 5,000 with seed 677322, generated by the game, runs on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

According to its name, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has a 100x gather rate. Groups can contain up to 8 players, the default in the game. The server runs roleplay, roleplay rules, jobs and towns. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run?

The build on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

The server is up at the moment: RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 151 of 168 hours across the last 7 full days, or 90% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] located?

A region is not published for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 195.60.166.227:29015.

Does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Entities peaked at 168,296, counting buildings, deployables and all the rest of the world. At its peak it held 5,295 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Heatmap lists that RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] fits are: Rust roleplay servers, Rust servers with zombies in the name, Rust servers above 10x, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Rust survival, standard rules; mp101 (Max players): Slot count: 101; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

To join by console, open it with F1 in Rust and enter client.connect 195.60.166.227:29015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://www.rust-gaming-nation.com/.

KeyServer tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp101
Max players Slot count: 101.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.