[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UTC, in 2h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 1° | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2° | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 3 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?
Its tag guides the prediction because [Uz/Ru/Kz] #2 UzRust - Classic's wipe record is too thin to confirm the schedule. Thursday 29 October at 18:57 UTC is when its next wipe is due. 27 days 21 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Player counts
How busy is [Uz/Ru/Kz] #2 UzRust - Classic?
The current population of [Uz/Ru/Kz] #2 UzRust - Classic is 0, against 100 slots. A seven-day average of 0 players, with a peak of 2.
How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?
On player hours over the last seven days, [Uz/Ru/Kz] #2 UzRust - Classic is #9,700 globally (top 43%) and #428 in Asia.
Map and rules
Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?
A procedural map of size 3,000 with seed 1974910435, generated by the game, runs on [Uz/Ru/Kz] #2 UzRust - Classic. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?
The name [Uz/Ru/Kz] #2 UzRust - Classic does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?
The build on [Uz/Ru/Kz] #2 UzRust - Classic is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?
Right now [Uz/Ru/Kz] #2 UzRust - Classic shows as online. The uptime it reports puts the last restart at about 7 days 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [Uz/Ru/Kz] #2 UzRust - Classic located?
With its EA tag, [Uz/Ru/Kz] #2 UzRust - Classic lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 213.230.109.15:28025.
Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?
It averaged 189 server fps over the last 48 hours, with a low of 164. Entities peaked at 45,123, counting buildings, deployables and all the rest of the world. At its peak it held 6,214 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?
The Rust Heatmap lists that [Uz/Ru/Kz] #2 UzRust - Classic fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): East Asia is where the server browser puts it are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [Uz/Ru/Kz] #2 UzRust - Classic?
To join by console, open it with F1 in Rust and enter client.connect 213.230.109.15:28025. Or press Launch Rust on this page, which connects you through Steam. https://uzrust.uz is where its website is.