Rust HeatmapInfrared · players
IR live Players42,725 Servers11,646 Warm3,027 Fresh wipes · 3h89 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

Facepunch Release

Online 198.244.177.77:28017 checked 13m ago

Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 09:00flare: a wipe in that hourThu 06:00
0
7-day average
peak 5
#5,546
rank
top 25%
29d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Li3Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
287 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
228 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
21 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
27 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
110 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Facepunch Release?

Facepunch Release has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 29 days 20 hours ago the server made the world it is on now.

Population

How busy is Facepunch Release?

Of 500 slots on Facepunch Release, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 5. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Facepunch Release rank against other Rust servers?

The top 25% of ranked servers includes Facepunch Release, at #5,546 for player hours over the last seven days.

Rules and settings

Which map does Facepunch Release run?

The map on Facepunch Release is procedural, size 4,500 with seed 6974352, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Facepunch Release?

No gather rate appears in the name Facepunch Release. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The in-game Official tab lists it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Facepunch Release run?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. To join, your game must match the protocol; Steam handles the update.

Is Facepunch Release online, and how reliable is it?

Online now: Facepunch Release. Its reported uptime dates the last restart to about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Facepunch Release located?

No region is published by Facepunch Release. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 198.244.177.77:28017.

Does Facepunch Release run smoothly?

The last 48 hours brought an average of 92 server fps and a floor of 45. Buildings, deployables and the rest of the world came to as much as 116,429 entities. The highest memory use was 4,525 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Facepunch Release?

The Rust Heatmap lists that Facepunch Release fits are: Official Rust servers. Filtering the list by Type: No plugins at all; Group limit: 5 or more; Boxes: Official only brings it up.

What do the server tags on Facepunch Release mean?

These are the tags Facepunch Release publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs Facepunch Release?

124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with Facepunch Release.

Connect

How do I join Facepunch Release?

Press F1 in Rust to open the console, then enter client.connect 198.244.177.77:28017. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Heatmap

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players The slot count is 500.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.