Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Facepunch Release?
Facepunch Release has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 29 days 20 hours ago the server made the world it is on now.
Population
How busy is Facepunch Release?
Of 500 slots on Facepunch Release, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 5. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Facepunch Release rank against other Rust servers?
The top 25% of ranked servers includes Facepunch Release, at #5,546 for player hours over the last seven days.
Rules and settings
Which map does Facepunch Release run?
The map on Facepunch Release is procedural, size 4,500 with seed 6974352, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Facepunch Release?
No gather rate appears in the name Facepunch Release. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The in-game Official tab lists it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Facepunch Release run?
Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. To join, your game must match the protocol; Steam handles the update.
Is Facepunch Release online, and how reliable is it?
Online now: Facepunch Release. Its reported uptime dates the last restart to about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Facepunch Release located?
No region is published by Facepunch Release. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 198.244.177.77:28017.
Does Facepunch Release run smoothly?
The last 48 hours brought an average of 92 server fps and a floor of 45. Buildings, deployables and the rest of the world came to as much as 116,429 entities. The highest memory use was 4,525 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Facepunch Release?
The Rust Heatmap lists that Facepunch Release fits are: Official Rust servers. Filtering the list by Type: No plugins at all; Group limit: 5 or more; Boxes: Official only brings it up.
What do the server tags on Facepunch Release mean?
These are the tags Facepunch Release publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs Facepunch Release?
124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with Facepunch Release.
Connect
How do I join Facepunch Release?
Press F1 in Rust to open the console, then enter client.connect 198.244.177.77:28017. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.