RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RAID LAB | Build. Test. Repeat.?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 7 hours in.
What is the wipe schedule on RAID LAB | Build. Test. Repeat.?
RAID LAB | Build. Test. Repeat. has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 5 hours ago.
Player counts
How busy is RAID LAB | Build. Test. Repeat.?
RAID LAB | Build. Test. Repeat. went quiet 2 days 18 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1.
How does RAID LAB | Build. Test. Repeat. rank against other Rust servers?
Seven-day player hours place RAID LAB | Build. Test. Repeat. at #13,017, in the top 59% of ranked servers; within Europe it is #2,436.
Map and rules
What are the rules and settings on RAID LAB | Build. Test. Repeat.?
A gather rate is not given in the name RAID LAB | Build. Test. Repeat.. 8 players is the default group size, and that is the limit here. combat training is the game mode, loot handed out; aim and PvP practice. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RAID LAB | Build. Test. Repeat. run?
Rust network protocol 2635 and build 168909 on Windows is what RAID LAB | Build. Test. Repeat. runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RAID LAB | Build. Test. Repeat. online, and how reliable is it?
Last seen 2 days 18 hours ago, RAID LAB | Build. Test. Repeat. is offline right now. 5 of 72 hours up over the last 3 full days, which is 7%. Rust Heatmap has had it on record since 25 October 2026.
Where is RAID LAB | Build. Test. Repeat. located?
With its EU tag, RAID LAB | Build. Test. Repeat. lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 179.255.185.126:28015.
Tags
Which Rust Heatmap lists and filters include RAID LAB | Build. Test. Repeat.?
Rust aim training servers, Rust build servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that RAID LAB | Build. Test. Repeat. fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RAID LAB | Build. Test. Repeat. mean?
gmrust (Game mode): Rust survival, standard rules; mp12 (Max players): Slot count: 12; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^k (Build server): Base design and practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it are the tags RAID LAB | Build. Test. Repeat. publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RAID LAB | Build. Test. Repeat.?
Enter client.connect 179.255.185.126:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.