Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Online 37.60.224.119:30115 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Its rhythm cannot yet be told: too few of Q1 - Aim Training / Matchmaking / Facechecks - EU Main's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 51 days 22 hours ago.
Population
How busy is Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Of 16 slots on Q1 - Aim Training / Matchmaking / Facechecks - EU Main, 0 are in use right now. The average across the last seven days is 4 players; the peak reached 6. Its busiest point in the last 48 hours was 14:00 UTC, averaging 5 players.
How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main rank against other Rust servers?
Player hours over seven days put Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,468, in the top 7% of ranked servers.
Map and rules
Which map does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs a procedural map of size 1,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
A gather rate is not given in the name Q1 - Aim Training / Matchmaking / Facechecks - EU Main. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
Rust network protocol 2633 and build 163207 on Linux is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs. To join, your game must match the protocol; Steam handles the update.
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main online, and how reliable is it?
The server is up at the moment: Q1 - Aim Training / Matchmaking / Facechecks - EU Main is online. The uptime it reports puts the last restart at about 4 days 10 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Q1 - Aim Training / Matchmaking / Facechecks - EU Main located?
The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 37.60.224.119:30115.
Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run smoothly?
The last 48 hours brought an average of 9 server fps and a floor of 4. The world held as many as 2,845 entities, buildings and deployables included. Memory use reached 684 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Rust aim training servers, Best Rust community servers and EU Rust servers, busiest first are the Rust Heatmap lists that Q1 - Aim Training / Matchmaking / Facechecks - EU Main fits. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main mean?
gmrust (Game mode): Rust survival, standard rules; mp16 (Max players): The slot count is 16; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): The game build here is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Press F1 in Rust to open the console, then enter client.connect 37.60.224.119:30115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.