EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Its rhythm cannot yet be told: too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 51 days 22 hours ago the server made the world it is on now.
Player counts
How busy is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Of 16 slots on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, 0 are in use right now. A seven-day average of 4 players, with a peak of 5. Look at 17:00 UTC for the last 48 hours: that hour averaged 5 players.
How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?
Ranked #1,471 on seven-day player hours, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is in the top 7% of all ranked servers.
Rules and settings
Which map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No gather rate appears in the name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
Rust network protocol 2633 and build 163207 is the build EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how reliable is it?
The server is up at the moment: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is online. About 4 days 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun located?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, though no region tag is published. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 37.60.224.119:30415.
Does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run smoothly?
The last 48 hours brought an average of 9 server fps and a floor of 5. The world held as many as 2,802 entities, buildings and deployables included. At its peak it held 722 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These Rust Heatmap lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust aim training servers, Best Rust community servers and EU Rust servers, busiest first. Filtering the list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?
The game's server browser reads the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes: gmrust (Game mode): Survival in the standard Rust form; mp16 (Max players): The slot count is 16; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): The game build here is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.