Rust HeatmapInfrared · players
IR live Players34,171 Servers11,614 Warm2,816 Fresh wipes · 3h69 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

AMP Powered Rust Server

Offline 174.166.109.197:28017 checked 22d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,008
rank
top 72%
22d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 22d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval
NA · groups of 16+ · biweekly · 1 on average
1 / 50
[US East] Facepunch Primitive 1
NA · groups of 8+ · monthly · 21 on average
21 / 400
[EU] Facepunch Primitive 1
EU · groups of 8+ · monthly · 16 on average
7 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
EU · groups of 16+ · 3x · biweekly · 5 on average
5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
NA · groups of 16+ · 3x · biweekly · 4 on average
5 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
EU · duo · monthly · 6 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on AMP Powered Rust Server?

Its rhythm cannot yet be told: too few of AMP Powered Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 15 hours ago.

Population

How busy is AMP Powered Rust Server?

AMP Powered Rust Server went quiet 22 days 12 hours ago and is offline right now.

How does AMP Powered Rust Server rank against other Rust servers?

Player hours over seven days put AMP Powered Rust Server at #16,008, in the top 72% of ranked servers.

Settings and rules

Which map does AMP Powered Rust Server run?

The map on AMP Powered Rust Server is procedural, size 3,000, generated by the game.

What are the rules and settings on AMP Powered Rust Server?

The name AMP Powered Rust Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. primitive is the game mode, guns are absent; bows, spears and melee are used. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does AMP Powered Rust Server run?

Rust network protocol 2634 and build 166652 on Windows is what AMP Powered Rust Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is AMP Powered Rust Server online, and how reliable is it?

Offline at the moment: AMP Powered Rust Server was last seen 22 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 6 October 2026.

Where is AMP Powered Rust Server located?

No region is published by AMP Powered Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 174.166.109.197:28017 is its address.

Lists and filters

Which Rust Heatmap lists and filters include AMP Powered Rust Server?

These Rust Heatmap lists include AMP Powered Rust Server: Primitive Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on AMP Powered Rust Server mean?

gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags AMP Powered Rust Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join AMP Powered Rust Server?

Press F1 in Rust to open the console, then enter client.connect 174.166.109.197:28017. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166652,ts8,^z,^y

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, no guns.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build The game build here is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.