Rust HeatmapInfrared · players
IR live Players92,452 Servers11,842 Warm3,987 Fresh wipes · 3h170 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Hard

Offline 162.222.17.4:30031 checked 4d ago

moddedcarbonpve
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,379
rank
top 70%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC7d ago 0 – running 0
Sat 17 Oct, 08:07 UTC10d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC23d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC25d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC26d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC26d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC35d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC53d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 242 on average
203 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 231 on average
313 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 94 on average
77 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
56 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 55 on average
28 / 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
34 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Hard?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Hard?

Wipes come at irregular times on Hard, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 7 hours ago.

Population

How busy is Hard?

Last seen 4 days 19 hours ago, Hard is offline at the moment. The average across the last seven days is 0 players.

How does Hard rank against other Rust servers?

Ranked #15,379 on seven-day player hours, Hard is in the top 70% of all ranked servers.

Map and rules

Which map does Hard run?

A procedural map of size 5,500, generated by the game, runs on Hard. The map is called Custom Map.

What are the rules and settings on Hard?

A gather rate is not given in the name Hard. The group limit is 16 players. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does Hard run?

The build on Hard is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Hard online, and how reliable is it?

Offline at the moment: Hard was last seen 4 days 19 hours ago. It was up 54 of 168 hours across the last 7 full days, or 32% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Hard located?

No region is published by Hard. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 162.222.17.4:30031 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Hard?

These Rust Heatmap lists include Hard: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Hard mean?

These are the tags Hard publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): Slot count: 0; ts16 (Group limit): Teams cap at 16; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Who runs Hard?

The japantokyo.jp hostname published by Hard also appears on 3 other servers we track. The same operator most likely runs them.

How to join

How do I join Hard?

Enter client.connect 162.222.17.4:30031 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players Slot count: 0.
ts16
Group limit Teams cap at 16.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.