Rust HeatmapInfrared · players
IR live Players72,000 Servers11,814 Warm3,646 Fresh wipes · 3h206 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

[EU] Facepunch Tech Test

Online 162.19.127.25:28015 checked 10m ago

official monthly wipes vanilla
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
Tue 14:00flare: a wipe in that hourThu 11:00
0
7-day average
peak –
#15,326
rank
top 69%
34d ago
last wipe
monthly schedule
7d 5h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

8.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 6

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
35d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC43d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC43d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
422 / 450
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 215 on average
259 / 300
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 127 on average
87 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий
EU · groups of 150+ · 1x · monthly · 122 on average
139 / 300
Rusty Moose |EU Small|
EU · groups of 8+ · monthly · 56 on average
99 / 200
MANHUNT | ДЛЯ НОВИЧКОВ | КЛАССИКА | 22.10
EU · groups of 16+ · monthly · 42 on average
79 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [EU] Facepunch Tech Test?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 6 when it did not hold.

What is the wipe schedule on [EU] Facepunch Tech Test?

The only wipe on [EU] Facepunch Tech Test is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 34 days 8 hours ago. Its tags state a wipe each month.

Population

How busy is [EU] Facepunch Tech Test?

As of this refresh, [EU] Facepunch Tech Test shows 0 players. Averaged over the past week: 0 players.

How does [EU] Facepunch Tech Test rank against other Rust servers?

The top 69% of ranked servers includes [EU] Facepunch Tech Test, at #15,326 for player hours over the last seven days.

Rules and settings

Which map does [EU] Facepunch Tech Test run?

A procedural map of size 4,500 with seed 211649, generated by the game, runs on [EU] Facepunch Tech Test. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [EU] Facepunch Tech Test?

A gather rate is not given in the name [EU] Facepunch Tech Test. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The in-game Official tab lists it. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [EU] Facepunch Tech Test run?

Rust network protocol 2635 and build 169619 on Linux is what [EU] Facepunch Tech Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [EU] Facepunch Tech Test online, and how reliable is it?

The server is up at the moment: [EU] Facepunch Tech Test is online. Its reported uptime dates the last restart to about 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [EU] Facepunch Tech Test located?

No region tag comes from [EU] Facepunch Tech Test, but its name points to Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 162.19.127.25:28015.

Does [EU] Facepunch Tech Test run smoothly?

The last 48 hours brought an average of 240 server fps and a floor of 240. The world held as many as 120,000 entities, buildings and deployables included. At its peak it held 4,438 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [EU] Facepunch Tech Test?

The Rust Heatmap lists that [EU] Facepunch Tech Test fits are: Rust tutorial servers, EU Rust servers, busiest first, Official Rust servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

What do the server tags on [EU] Facepunch Tech Test mean?

The game's server browser reads the tags [EU] Facepunch Tech Test publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): This server has 0 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169619 (Build): Build 169619; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs [EU] Facepunch Tech Test?

The playrust.com hostname published by [EU] Facepunch Tech Test also appears on 124 other servers we track. The same operator most likely runs them.

Connect

How do I join [EU] Facepunch Tech Test?

To join by console, open it with F1 in Rust and enter client.connect 162.19.127.25:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8

On Rust Heatmap

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival, standard rules.
mp0
Max players This server has 0 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169619
Build Build 169619.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.