[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe
Online EA 153.197.161.35:28017 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers, top 57% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UTC, in 1d 15h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 04:32 UTC12d ago | 5° | – | running | 0 |
| Thu 1 Oct, 19:05 UTC FW26d ago | 4° | halved by day 9 | 14.4 days | 0 |
| Thu 17 Sep, 19:00 UTC40d ago | 7° | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
At their busiest, its recent wipes averaged 5 players. 28 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 7.5 when it did not hold.
What is the wipe schedule on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The prediction follows its tag, as too few of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's wipes are on record to confirm the schedule. Due on Friday 30 October at 04:32 UTC: the next wipe. 12 days 8 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.
Population
How busy is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe currently has 2 of its 150 slots filled. Averaged over the past week: 1 players, peaking at 7. Its busiest point in the last 48 hours was 10:00 UTC, averaging 5 players.
How does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe rank against other Rust servers?
Top 15% of ranked servers and #316 in Asia: that is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe at #3,439 for player hours over seven days.
Settings and rules
Which map does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs a procedural map of size 4,500 with seed 930824030, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
No gather rate appears in the name [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining requires premium status in Rust. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run?
The build on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe online, and how reliable is it?
Online now: [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. About 14 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe located?
The EA tag is how [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe lists itself in Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 153.197.161.35:28017 is its address.
Does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run smoothly?
It averaged 99 server fps over the last 48 hours, with a low of 81. Entities peaked at 122,965, counting buildings, deployables and all the rest of the world. At its peak it held 4,466 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The Rust Heatmap lists that [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe fits are: Best Rust community servers and Vanilla Rust servers, busiest first. These are the filters that return it on the list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe mean?
These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Joining requires premium status in Rust; EA (East Asia): The server browser lists it under East Asia. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
2 other servers we track publish a crypto-cheer.jp hostname too, so one operator most likely runs them all with [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe.
How to join
How do I join [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Press F1 in Rust to open the console, then enter client.connect 153.197.161.35:28017. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. Joining requires premium status in Rust.