Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 56° | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [SEA] Facepunch 2?
At their busiest, its recent wipes averaged 56 players. 25 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [SEA] Facepunch 2?
A single monthly wipe, the force wipe, is all [SEA] Facepunch 2 runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 27 days 13 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is [SEA] Facepunch 2?
The current population of [SEA] Facepunch 2 is 7, against 250 slots. Averaged over the past week: 12 players, peaking at 28. Look at 17:00 UTC for the last 48 hours: that hour averaged 24 players.
How does [SEA] Facepunch 2 rank against other Rust servers?
Player hours over seven days put [SEA] Facepunch 2 at #864, in the top 4% of ranked servers.
Settings and rules
Which map does [SEA] Facepunch 2 run?
[SEA] Facepunch 2 runs a procedural map of size 4,500 with seed 1720588492, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [SEA] Facepunch 2?
The name [SEA] Facepunch 2 does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. It appears in Rust's Official tab in the game. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [SEA] Facepunch 2 run?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [SEA] Facepunch 2 online, and how reliable is it?
Online now: [SEA] Facepunch 2. About 17 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [SEA] Facepunch 2 located?
By its name, [SEA] Facepunch 2 points to Asia, and it publishes no region tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 15.235.180.211:28015.
Does [SEA] Facepunch 2 run smoothly?
The last 48 hours brought an average of 160 server fps and a floor of 114. Buildings, deployables and the rest of the world came to as much as 149,354 entities. The highest memory use was 5,950 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [SEA] Facepunch 2?
These Rust Heatmap lists include [SEA] Facepunch 2: Rust tutorial servers, Official Rust servers and Vanilla Rust servers, busiest first. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [SEA] Facepunch 2 mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp250 (Max players): This server has 250 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags [SEA] Facepunch 2 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs [SEA] Facepunch 2?
One operator most likely runs [SEA] Facepunch 2 and the 124 other servers we track that publish a playrust.com hostname.
How to join
How do I join [SEA] Facepunch 2?
Enter client.connect 15.235.180.211:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
