[CAN] Facepunch Premium 1
Online 148.113.198.78:28020 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 163, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 163° | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [CAN] Facepunch Premium 1?
At their busiest, its recent wipes averaged 163 players. 7 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [CAN] Facepunch Premium 1?
The only wipe on [CAN] Facepunch Premium 1 is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 8 hours ago. The tags list one wipe a month.
Population
How busy is [CAN] Facepunch Premium 1?
Of 350 slots on [CAN] Facepunch Premium 1, 17 are in use right now. A seven-day average of 19 players, with a peak of 45. Look at 20:00 UTC for the last 48 hours: that hour averaged 27 players.
How does [CAN] Facepunch Premium 1 rank against other Rust servers?
Player hours over seven days put [CAN] Facepunch Premium 1 at #680, in the top 3% of ranked servers.
Rules and settings
Which map does [CAN] Facepunch Premium 1 run?
The map on [CAN] Facepunch Premium 1 is procedural, size 4,500 with seed 1075646401, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [CAN] Facepunch Premium 1?
A gather rate is not given in the name [CAN] Facepunch Premium 1. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Official in the game. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. To join, you need Rust's premium status. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [CAN] Facepunch Premium 1 run?
Rust network protocol 2635 and build 168909 is the build [CAN] Facepunch Premium 1 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is [CAN] Facepunch Premium 1 online, and how reliable is it?
Online now: [CAN] Facepunch Premium 1. The uptime it reports puts the last restart at about 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [CAN] Facepunch Premium 1 located?
Nothing about a region comes from [CAN] Facepunch Premium 1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 148.113.198.78:28020.
Does [CAN] Facepunch Premium 1 run smoothly?
Average server fps over the last 48 hours was 215; it never dropped below 191. Buildings, deployables and the rest of the world came to as much as 177,450 entities. At its peak it held 6,710 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [CAN] Facepunch Premium 1?
These Rust Heatmap lists include [CAN] Facepunch Premium 1: Rust tutorial servers, Official Rust servers and Vanilla Rust servers, busiest first. Filtering the list by Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only brings it up.
What do the server tags on [CAN] Facepunch Premium 1 mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust form; mp350 (Max players): The slot count is 350; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; ^q (Premium): To join, you need Rust's premium status; sc2 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags [CAN] Facepunch Premium 1 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs [CAN] Facepunch Premium 1?
124 other servers we track publish a playrust.com hostname too, so one operator most likely runs them all with [CAN] Facepunch Premium 1.
How to join
How do I join [CAN] Facepunch Premium 1?
To join by console, open it with F1 in Rust and enter client.connect 148.113.198.78:28020. Or press Launch Rust on this page, which connects you through Steam. To join, you need Rust's premium status.
